Mass Effect Andromeda Biotics Skills Guide
Ryder can learn Biotics to better deal with enemy armor and barriers. Biotics include abilities like Pull, Throw, and Shockwave.
PULL
Tap Button: Lifts an unshielded, unarmored enemy helplessly in the air and primes the target for combo detonations.
Hold Button: Drags the target enemy or object along with the user.
Combine with the Throw power to hurl a held target.
Rank 1 – Pull
Rank 2 – Recharge Speed
Rank 3 – Duration
Rank 4 – Duration OR Radius
Rank 5 – Crushing Grip OR Expose
Rank 6 – Anti-Shields OR Biotic Drain
THROW
Hurls a gravity field projectile to throw unshielded and unarmored targets away and detonate combo primers. Combine with Pull to hurl held targets.
Rank 1 – Throw
Rank 2 – Recharge Speed
Rank 3 – Damage & Force
Rank 4 – Damage & Force OR Radius
Rank 5 – Duration OR Recharge Speed
Rank 6 – Double Throw OR Swift Detonation
CHARGE
Alters the biotic’s mass, launching the user at an opponent. Restores some shield strength at the charge’s end. Charge detonates combo primers on targets.
Requirement – 9 skill points invested in Biotics
Rank 1 – Charge
Rank 2 – Recharge Speed
Rank 3 – Damage & Force
Rank 4 – Damage & Force OR Radius
Rank 5 – Weapons & Melee OR Power Synergy
Rank 6 – Shock Trooper OR Bastion
NOVA
Channels energy into a point-blank, high-damage explosion around the user.
Rank 1 – Nova
Rank 2 – Radius
Rank 3 – Damage & Force
Rank 4 – Damage & Force OR Radius
Rank 5 – Anti-Armor OR Anti-Shield
Rank 6 – Seismic Nova OR Shield-Powered
EDITSHOCKWAVE
Blasts enemies with a line of explosions that proceeds through walls and other solid objects. Shockwave detonates combo primers.
Rank 1 – Shockwave
Rank 2 – Recharge Speed
Rank 3 – Damage & Force
Rank 4 – Damage & Force OR Radius
Rank 5 – Recharge Speed OR Reach
Rank 6 – Anti-Armor OR Lifting Shockwave
ANNIHILATION
Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharge speed.
Requirements – 9 skill points invested in Biotics
Rank 1 – Annihilation
Rank 2 – Recharge Penalty
Rank 3 – Damage
Rank 4 – Radius OR Recharge Penalty
Rank 5 – Damage Attractor OR Biotic Wind
Rank 6 – Draining Field OR Vortex
BACKLASH
Hold Button: Generates a frontal biotic aegis barrier that reflects most projectiles and reduces the damage of other enemy attacks. A well-timed initial activation interrupts melee attacks.
Rank 1 – Backlash
Rank 2 – Recharge Speed
Rank 3 – Durability
Rank 4 – Durability OR Recharge Speed
Rank 5 – Durability OR Reflection
Rank 6 – Shield Resurgence OR Damage Aftermath
SINGULARITY
Tap Button: Deploys a gravity well that lifts and damages unshielded and unarmored enemies. Primes enemies for combo detonations.
Tap Again: End the effect early.
Requirements – 9 skill points invested in Biotics
Rank 1 – Singularity
Rank 2 – Recharge Speed
Rank 3 – Damage
Rank 4 – Duration OR Radius
Rank 5 – Anti-Shield OR Recharge Speed
Rank 6 – Exploding Singularity OR Expanding Singularity
LANCE
Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points (such as heads) and detonates combo primers.
Rank 1 – Lance
Rank 2 – Recharge Speed
Rank 3 – Damage & Force
Rank 4 – Damage & Force OR Radius
Rank 5 – Focused Blast OR Anti-Shield
Rank 6 – Knockdown OR Shield-Powered
BARRIER
Maximum Shield strength scales with each skill point invested in the Biotic Skill Group.
Requirements – 9 skill points invested in Biotics.
Rank 1 – Barrier
Rank 2 – Barrier Speed
Rank 3 – Barrier Regeneration
Rank 4 – Unyielding Barrier OR Recuperative Barrier
Rank 5 – Biotic Link OR Biotic Alacrity
Rank 6 – Active Barrier OR Saving Barrier
OFFENSIVE BIOTICS
Increases biotic power damage and force with each skill point invested in the Biotic Skill Group.
Rank 1 – Offensive Biotics
Rank 2 – Speed
Rank 3 – Detonators
Rank 4 – Amplitude OR Alacrity
Rank 5 – Exploitation OR Detonation
Rank 6 – Biotic Expert OR Biotic Warrior