Mass Effect Andromeda Combat Skills Guide - Magic Game World

Mass Effect Andromeda Combat Skills Guide

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A majority of the combat skills are passives that award advanced proficiency with certain weapon types. Other skills allow Ryder to equip unique tools, like the Flak Cannon and Omni Grenade.

 

 

OMNI GRENADE

Tap Button: Throws a grenade that causes massive area damage after a 2 second fuse.

 

Hold Button: Shortens the grenade’s fuse timer before throwing. The grenade will explode if held too long.

 

Activation requires one power cell from Omni Grenade’s limited power cell supply.

 

Rank 1 – Omni Grenade

Rank 2 – Grenade Capacity

Rank 3 – Damage

Rank 4 – Sticky Grenade OR Frag Grenade

Rank 5 – Grenade Capacity OR Shrapnel

Rank 6 – Anti-Armor OR Anti-Shield

 

 

CONCUSSIVE SHOT

Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers.

 

Rank 1 – Concussive Shot

Rank 2 – Force

Rank 3 – Damage

Rank 4 – Recharge Speed OR Repeat Concussion

Rank 5 – Radius OR Damage & Force

Rank 6 – Anti-Armor OR Anti-Shield

 

 

BARRICADE

Deploys a temporary energy barricade that will boost shield regeneration for everyone who takes cover behind it. Upgraded versions provide additional combat bonuses for allies.

 

Activation requires one power cell from Barricade’s limited power cell supply.

 

Rank 1 – Barricade

Rank 2 – Power Cells

Rank 3 – Duration

Rank 4 – Duration OR Power Cells

Rank 5 – Weapon Feedback OR Power Feedback

Rank 6 – Regeneration OR Electric Defense

 

 

TURBOCHARGE

Temporarily vents weapon heat via armor to improve thermal clip efficiency and boost weapon firing rates.

 

Rank 1 – Turbocharge

Rank 2 – Recharge Speed

Rank 3 – Damage

Rank 4 – Recharge Speed OR Duration

Rank 5 – Damage & Force OR Accuracy & Stability

Rank 6 – Supercharge OR Dump Heat

 

 

TRIP MINE

Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

 

Activation requires one power cell from Trip Mine’s limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.

 

Rank 1 – Trip Mine

Rank 2 – Power Cells

Rank 3 – Damage & Force

Rank 4 – Sensor Range OR Power Cells

Rank 5 – Damage & Force OR Blast Radius

Rank 6 – Detonator OR EMP

 

 

FLAK CANNON

Fires krogan-designed shells that burst into shrapnel upon impact. Shrapnel damage is reduced against armored enemies.

 

Activation requires one power cell from Flak Cannon’s limited power cell supply.

 

Rank 1 – Flak Cannon

Rank 2 – Power Cells

Rank 3 – Damage & Force

Rank 4 – Damage & Force OR Power Cells

Rank 5 – Anti-Armor OR Stunning

Rank 6 – Flak OR Shredder

 

 

PISTOLS

Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.

 

Rank 1 – Pistols

Rank 2 – Accuracy

Rank 3 – Mobility

Rank 4 – Weight OR Spare Ammo

Rank 5 – Reload OR Clip Size

Rank 6 – Unassisted Targeting OR Augmented Targeting Assistance

 

 

ASSAULT RIFLES

Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.

 

Rank 1 – Assault Rifles

Rank 2 – Accuracy

Rank 3 – Stability

Rank 4 – Weight OR Spare Ammo

Rank 5 – Reload OR Clip Size

Rank 6 – Shatter Defenses OR Critical Hits

 

 

SHOTGUNS

Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.

 

Rank 1 – Shotguns

Rank 2 – Stability

Rank 3 – Precision

Rank 4 – Weight OR Spare Ammo

Rank 5 – Reload OR Clip Size

Rank 6 – Damage & Force OR Melee Synergy

 

 

SNIPER RIFLES

Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities.

 

Rank 1 – Sniper Rifles

Rank 2 – Accuracy

Rank 3 – Headshots

Rank 4 – Weight OR Spare Ammo

Rank 5 – Reload OR Clip Size

Rank 6 – Damage & Force OR Killing Spree

 

 

COMBAT FITNESS

Intense physical and survival training designed to improve a combatant’s stamina and versatility in battle. Improves Max Health and shields by a set percentage.

 

Rank 1 – Health

Rank 2 – Shields

Rank 3 – Extra Holster

Rank 4 – Consumables OR Regeneration

Rank 5 – Extra Holster OR Heavy Lifting

Rank 6 – Hold the Line OR In the Trenches

 

 

COMBAT TOOLS

Increases combat power damage with each skill point invested in the Combat Skill Group.

 

Rank 1 – Power Damage

Rank 2 – Melee

Rank 3 – Detonators

Rank 4 – Hover OR Evasion

Rank 5 – Arial Melee OR Detonators

Rank 6 – Arial Combat OR Martial Arts

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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