Mass Effect Andromeda Profiles Guide
SOLDIER Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire.
This profile opimizes Ryder’s mind and body for superior mastery of his armor and weapons
FOR RANK 2
24 points invested in Combat
RANK 1 BONUS
+10% Weapon Damage
+10% Weapon Accuracy
+2 Damage Resistance
+10% Weapon Clip Size
MARKSMAN’S FOCUS – Grants an escalating
ENGINEER Engineers are experts in both offensive and defensive tech powers.
This profile reconfigures Ryder’s implant, enabling him/her to maintain constant control of a small combat drone which assists and protects him/her in battle.
UNLOCK ENGINEER
6 skill points invested in Tech.
FOR ENGINEER RANK 2
24 skill points invested in Tech.
RANK 1 BONUS
+20% All Combo Damage
+20% Tech Construct Health
+20% Tech Construct Health Regeneration
+20% Tech Construct Damage
+20% Tech Restoration & Defense
COMBAT DRONE – A small drone improves recharge rate for tech powers and self-destructs with an EMP pulse if enemies get close. The improved recharge is lost after destruction.
ADEPT Adepts are biotic specialists, capable of disabling and killing enemies with powerful mass effect fields.
This profile reconfigures Ryder’s biotic implant, enabling him/her to defeat his opponents without firing a single shot.
FOR ADEPT RANK 3
54 skill points invested in Biotics.
RANK 2 BONUS
+20% Biotic Force
+20% Biotic Area of Effect Damage
+20% Biotic Area of Effect Radius
+25% Biotic Effect Duration
+25% biotic Combo Radius
BIOTIC ECHOES – Biotic combos can set off additional explosions on each enemy they touch.
BIOTIC JUMP & EVADES – Instead of a jump-jet, use biotics to jump and evade.
SENTINEL Sentinels are unique combatants, bringing a mix of tech and biotic abilities to the battlefield.
This profile creates a direct link between Ryder’s implant and his armor’s built-in computer systems, granting him additional protection via flash-forged shielding.
UNLOCK SENTINEL
3 skill points each invested in Biotics and Tech.
FOR SENTINEL RANK 2
12 skill points each invested in Biotics and Tech.
RANK 1 BONUS
+15% All Combo Damage
+10% Tech Recharge Speed
+20% Power Shield Cost Reduction
VANGUARD Vanguards have an aggressive combat style, preferring to close in on enemies and deal heavy damage at short range.
This profile reconfigures Ryder’s implant and physiology in subtle ways, allowing him/her to absorb enemy energy from enemies on impact and shunt that energy into reinforcing his/her shields.
UNLOCK VANGUARD
3 skill points each invested in Combat and Biotics.
RANK 1 BONUS
+20% Melee Damage
+50% Melee Force
+10% Biotic Recharge Speed
INFILTRATOR Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.
This profile enhances Ryder’s mental and visual acuity, allowing him/her to keep track of his/her enemies throughout a chaotic battle/
UNLOCK INFILTRATOR
2 skill points each invested in Combat and Tech.
FOR INFILTRATOR RANK 2
12 points each invested in Combat and Tech.
RANK 1 BONUS
+20% Weapon Accuracy
+20% Weapon Stability
+20% Tech Recharge Speed
+10% Weapon Headshot/Weak Point Bonus
EXPLORER The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.
This Profile reconfigures Ryder’s mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.
FOR EXPLORER RANK 5
52 skill points each invested in Combat, Tech and Biotics
RANK 4 BONUS
+11% Weapon Damage
+11% Damage Resistance