Might and Magic 7: For Blood and Honor – Character Statistics and Their Effects
Might is a measure of how physically powerful a character is-how strong they are. A character with a high Might attribute will do more damage in combat.
Intellect: How smart a character is-how able they are at problem-solving and understanding abstract concepts-is measured by their Intellect. Characters of classes that use elemental magic get more spell points if they have high Intellect ratings. Sorcerers, archers, rangers, thieves, and druids use elemental magic.
Personality measures a character’s personal will and level of charm. Clerics, paladins, rangers, monks, and druids-those character classes that use the magic of the self – get a spell point bonus if they have high Personality scores.
Endurance is a measure of how physically tough a character is. Characters with high Endurance get a hit-point bonus.
The Accuracy attribute reflects a character’s hand/eye coordination. A high accuracy rating gives a character a better chance to hit with hand-to-hand and ranged weapons.
Speed is a measure of how quick a character is. Faster characters are able to perform more actions in a given amount of time and recover more rapidly from the actions they perform.
Luck has a subtle effect on many actions that characters perform. Its most visible effects are that characters with high Luck attributes have better resistance to magical attacks and take less damage from triggered traps.