MONSTER HUNTER: WORLD – Weapon Statistics – Sharpness
Weapon Statistics – Sharpness
All melee weapons have a colorful sharpness bar, like so:
The colors always go in that order: Red, Orange, Yellow, Green, Blue, White. White is the sharpest a weapon can be in Monster Hunter World. As you go out on a hunt and hit monsters, the weapon will gradually dull. Thus, this weapon would go down to blue sharpness, then green sharpness, and so on. Sharpness increases damage based on a multiplier, though differently between the raw damage portion of a weapon and its elemental damage.
Raw Damage:
Elemental Damage:
The size of the color bar indicates how many hits that weapon will take before going down to the next level:
A weapon with this sharpness bar will only take a few hits before the white goes down to blue. The blue will last a while before going down to green. Keep this in mind while hunting. You restore sharpness by using a whetstone, which maximizes weapon sharpness.
In addition, some monster parts are tougher than others. If you find yourself attacking a part of a monster and bouncing off, your weapon sharpness is too low. Every time you bounce off a monster part, you’re stuck in the bounce animation and your weapon loses twice the sharpness it normally would from a regular strike. However, you still do full damage to that part, so if you’re trying to break that part, go get ’em, tiger. Bouncing can also be mitigated by a skill called Mind’s Eye, which allows you to attack without bouncing (though double sharpness loss still applies). Some weapons have attacks that have natural Mind’s Eye built in.
In short, high sharpness good, low sharpness bad. Keep your weapon within its top two sharpness levels at all times.