Next Day: Survival - The Reputation System Guide - Magic Game World

Next Day: Survival – The Reputation System Guide

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There is a very simple reputation system in the game. A beginning player starts with +0 Rep. If the player decides to skip the neutral story line, and decides to kill someone, they will either lose rep, or gain rep.

 

All looters have -1 or more reputation. (example: A Looter player with -14 Rep)

 

All Civilians have +1 or more reputation. (example: A Civilian player with +8 Rep)

 

-Kill a Civilian, and you will lose reputation, regardless of your faction

 

-Kill a Looter, and you will gain reputation, regardless of your faction

 

-Kill a Neutral, and you will lose reputation, regardless of your faction

 

-Kill a Traitor, and you will gain reputation, regardless of your faction

 

If you decide to betray one of your faction members, and manage to kill them, you will become a Traitor. Nobody likes Traitors. Civilians and Looters will most likely shoot them on sight. They are still welcome in the Neutral camp, however. They can enter it without being shot by the NPCs guarding it.

 

Traitors will still keep their reputation status. It does not reset, for example: A Civilian wants to become a Looter, he betrays a teammate, and he has +4 Rep. When he kills the teammate, his reputation will go down to +3 Rep. To become a Looter, the Traitor will have to kill atleast 4 more Neutrals or Civilians to go from +3 Rep to -1 Rep. After 90 minutes their Traitor status will go away, and they will join the faction according to their current Reputation status. If the Civilian with +4 Rep fails to kill 5 Neutrals or Civilians, and is at +2 Rep for example after the 90 minutes of being a Traitor, the person will return to Civilian.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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