NBA 2K20 – MyPLAYER Boosts Guide
/First of all Boosts don’t affect attributes. They just make you do more of whatever the boost is for. For example, being a shooting boost doesn’t really give you a plus anything it just makes you make more shots. Passing and Ball Handling doesn’t give you better stats just makes you pass better and break more ankles.
Single Use Boosts
Single use boosts are boosts which apply to a single game. These boosts cost 200 VC to purchase and last for one game. The boosts you can buy in single-use are:
Jump Shots: Increase your jump shot ability for one game.
Layups/Dunks: Increase your layup and dunk abilities for one game.
Steals: Increase your stealing ability for one game.
Blocks: Increase your blocking ability for one game.
Rebounds: Increase your rebounding ability for one game.
Ball Handling/Passing: Increase your ball-handling and passing ability for one game.
Ten Pack Boosts
Ten pack boosts are exactly as they sound. These packs of boosts cost 2000 VC and last for ten games. The ten pack boosts you can purchase are:
Jump Shots: Increase your jump shot ability for ten games.
Layups/Dunks: Increase your layup and dunk abilities for ten games.
Steals: Increase your stealing ability for ten games.
Blocks: Increase your blocking ability for ten games.
Rebounds: Increase your rebounding ability for ten games.
Ball Handling/Passing: Increase your ball-handling and passing ability for ten games.
I was glad this was here to comment. First of all no duh. Anyone who actually plays the game knows this. Someone who just writes a gaming articles about it might make it seem like it’s something people don’t already know. But attributes all break down statistically into how good your myplayer performs and how well you can do those skills. What people are asking statistically how much attribute points would that represent in the same way that the skill boosts help you do something better. The same way the attribute points help your myplayer perform better hahaha. People are looking for someone who has statistically broke it down with a computer and found out how the skill boosts would transfer over into how much better the attribute points increase your myplayers ability to do certain skills. There has to be a ratio that you can statistically convert from skill boosts (percentage of increase skill ratio) to attribute points (percentage of increase skill ratio) statistically so people know if it’s worth it to buy them. Or they can plan around building their own myplayer with less points in certain areas and saving those attribute points for another area. Then just replace those missing points you shorted from a certain skill (in order to boost a different one) with a skill boost card. Then you know despite how much you shorted a skill you know how much attributes you can make up for with a skill boost card. Then still have that skill perform as you expect it to (regardless of the shorted points because you made it up with a skill boost card). Your answer is condescending and shows your lack of knowledge of the game and it’s culture that has ensued because of it. These questions need to be answered by someone else. I appreciate the attempt at an answer and maybe this will help some little kid though.
I cant be 100% and I can’t remember if I read this in 2klab or where but I read that each Boost is equal to 5 points so if your shooting is a 70 and you buy shooting boost you will be at 75 it sounds reasonable and I believe that’s true but again I can’t gaurentee it