Noita – Perks Guide
/Trick Greed
4x instead of 2x gold is dropped when death is an accident.
Perk Lottery
When you pick a perk, there’s a 50% chance the others won’t disappear.
Dissolve Powders
Sand and other soft, powdery materials dissolve quickly in your presence.
Teleportitis
Damage is reduced by 20%. Every time you take damage, you teleport away.
Invisibility
You’re invisible. Stains, casting spells, kicking and taking damage removes the effect temporarily.
Critical Hit+
Increased critical hit chance.
Stainless Armour
You take 50% less damage as long as you have no active stain status effect.
Bombs Materialized
Bomb-like spells can be placed in the ITEMS space in inventory and thrown away without a wand.
Revenge Explosion
Result: Sometimes when taking damage, you release a damaging explosion.
No Damage Flash
Pain is inevitable, but damage flash is optional.
Result: No red flashscreen damage.
Edit Wands Everywhere
Result: Like the title, you can edit the Wands everywhere, not just in Holy Mountain.
Permanent Shield
You gain a small permanent shield.
Result: A small shield will make smaller projectiles bounce off and break after a certain amount of damage. The shield will reappear shortly after breaking.
Extra Perk
An extra 4th perk option will be available at each subsequent Holy Mountain
Glass Cannon
5x damage with a 50 hp cap.
The cap is a hard cap, meaning it can never been increased.
Homing Shots
All your spells home towards enemies, even changing direction mid-flight dependent on the spell being cast.
Low Gravity
Gravity for the player character is reduced, you take longer to fall and your flight is far more effective.
Strong Levitation
You can levitate 100% longer.
More Love
Creatures in the world are more friendly to each other.
Freeze Field
You freeze every liquid around you.
Exploding Corpses
Enemies explode upon death.
Electric Immunity
Electricity no longer damages you. (Such as from Electrical traps)
Electricity
You’re immune to electric damage but metal and liquids electrify around you constantly. Look out!
Explosion Immunity
You take no direct damage from explosions.
Fire Immunity
You can no longer be set on fire, you can however still take damage from direct fire attacks, like those from a Flame Wizard, they’ll no longer set you on fire however.
Toxic Sludge Immunity
You take no damage from toxic sludge.
Saving Grace
An attack that would kill you instead leaves you at 1HP
Extra Life
Upon death you respawn with 100 health.
Repelling Cape
Elements such as Oil, Toxic, ect. that cause lingering effects, dissipate much faster when moving.
Vampirism
You regain health from drinking blood, but lose one third of your max health.
Result: Press down in blood to consume it in exchange for health
NB: The height of the blood needs to be fairly high to be consumed, and doesn’t heal much compared to blood used
Greed
You gain 2x gold per nugget
Breathless
Allows you to breathe whilst submerged under liquids, such as water.
More Hatred
Causes enemies not of the same type (e.g Crawler and Jetpacker) to attack each other on sight.
Essence of Light
A special perk found in ???. It emits 8 evenly spaced projectiles away from the player that can destroy terrain and can damage the player.
Extra HP
50% extra max health.
Extra Maximum HP from Hearts
Hearts give double the maximum HP.
More Blood
Enemies spill more blood.
Slime Blood
When hit, your character bleeds slime.
You can also find a perk called explosion (or something like that) to the left of the giant tree on the main level, on the island in the middle of the lake, underneath the burning man statue. It causes you to constantly explode + take no explosion damage.