Norland – Battle Calculation and Bleeding Mechanics
Battle Calculation
In battle, characters take turns attacking each other.
Depending on the attacker’s weapon and the defender’s armor, different-sized packets of “tickets” are thrown into a figurative “bag,” and one ticket is drawn from this bag – this is the result of the attack.
For example; a dagger adds 10 “cut” tickets to the bag, while light armor adds 10 “blocked by armor” tickets. Thus, there will be a 50% (10:10) chance that the attack will hit the target and the defender will receive a cut. Heavy armor adds a packet of 30 “attack blocked” tickets to the bag so the chance of a cut in this case will be significantly lower.
Additionally, the difference between the Combat skill of the fighting characters adds a proportional number of “dodged attack” tickets to the bag.
These tickets include not only wounds or parrying attacks but also weapon & armor damage, and stun.
Bleeding
- Typically occurs as a result of wounds caused by cutting or piercing weapons.
- Instances of minor bleeding add up, becoming moderate and then severe bleeding, which can culminate in death.
- The character can apply self-treatment or be aided by others using improvised means to stop the bleeding.