Octogeddon - Enemies - Magic Game World

Octogeddon – Enemies

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Submarine/Plane

Toughness: 1

Speed: Normal

Weak against: Everything

Strong against: Tentacles that don’t deal damage

 

While basic, they become quite numerous quite quickly.

 

 

Speedy Sub/Plane

Toughness: 1

Speed: Fast

Weak against: Penguin, Snakes

Strong against: Claws

 

Seemingly simple, they are dangerous lategame when they come out in hordes.

 

 

Armored Sub/Plane

Toughness: 5

Speed: Very Slow

Weak against: Claws

Strong against: Basic Tentacles

 

Dangerous early game, they fall off quickly as their slow speed renders them easy to kill.

 

 

Nuclear Sub/Balloon

Toughness: 1
Speed: Very Slow
Weak against: Ranged Tentacles
Strong against: Melee Tentacles

The occasional nuclear wave adds several of these. Far from dangerous, they mostly end up blowing up their allies.

 

 

Nuclear Tanker

Toughness: 5

Speed: Very Slow

Weak against: Everything

Strong against: Basic Tentacles

 

Not too dangerous, they blow up after a short delay. Totally trivial in groups, as they blow each other up.

 

 

Shark

Toughness: 1.5

Speed: Very Fast, Orbiting

Weak against: Bees

Strong against: Snakes

 

Dangerous in the early game, Sharks quickly become less dangerous when you have dozens of projectiles flying around, as they cover a lot of area, running into stuff.

 

 

Swarm

Toughness: 1 x 5

Speed: Slow

Weak against: Chicken, Sawshark

Strong against: Bees

 

Consistently dangerous, swarms can quickly threaten with just overwhelming numbers.

 

 

Missile Tank

Toughness: 5

Speed: Very Slow

Weak against: Turtles

Strong against: N/A

 

While pretty harmless at first, they become exponentially more dangerous in multiples.

 

 

Mega Sub/Plane

Toughness: 15

Speed: Slow

Weak against: Frog, Pelican

Strong against: Snakes

 

Rather nasty, but frogs make short work of them, otherwise you just need sufficient dps.

 

 

Shooter Sub/Plane

Toughness: 1

Speed: Slow

Weak against: Turtles

Strong against: N/A

 

The bullets they fire can either be blocked with a turtle, or dodged by letting them pass under your chin.

 

 

Piranha/Raptor

Toughness: 1

Speed: Very Fast

Weak against: Bees

Strong against: Claws

 

They zig-zag in, pause, then dive in for the kill. High priority targets.

 

 

Centipede

Toughness: 1 x 5

Speed: Normal – Very Fast

Weak against: Chickens

Strong against: Bees, Claws

 

Composed of five segments, centipedes get fast as they lose segments. Don’t let them get anywhere near you, as single pieces can be very hard to hit.

 

 

Tank

Toughness: 15

Speed: Very Slow

Weak against: Turtle

Strong against: N/A

 

Dangerous and tough, tanks can quickly and efficiently limit your room to maneuver.

 

 

Invisible Sub/Plane

Toughness: 1

Speed: Normal

Weak against: Angler, Firefly

Strong against: Everything else

 

They only decloak when hit with an angler of firefly, or if they get in melee range. Very dangerous, and one of the aforementioned tentacles should be equipped at all times unless you reach DC and see no stealth.

 

 

Mega Shark

Toughness: 15

Speed: Very Fast

Weak against: Frogs, Porcupines

Strong against: N/A

 

Less dangerous variant of the mega sub/plane, these sharks are huge and like to fly right into all sorts of projectiles.

 

 

Invisible Armored Sub/Plane

Toughness: 1

Speed: Very Slow

Weak against: Angler, FireFly, Claws

Strong against: Everything else

 

Less dangerous than the normal invisible enemies, they give you more time to react.

 

 

Giga Tank

Toughness: 30

Speed: Very Slow

Weak against: Frog, Pelican

Strong against: Low DPS

 

Dangerous barriers in city stages, Giga tanks serve as walls and disruptors.

 

 

JellyFish

Toughness: Invulnerable

Speed: Very Slow

Weak against: Elephant, Narwhal

Strong against: Everything Else

 

These invulnerable enemies stun you if they hit you. Either push them away, or dodge them like bullets.

 

 

ScatterSwarm

Toughness: 1 x 5

Speed: Slow

Weak against: Chickens, Sawshark

Strong against: Snakes

 

When one dies, they scatter. Pretty much just a slightly more dangerous swarm.

 

 

Laser Drone

Toughness: 15

Speed: Normal

Weak against: Frog, Pelican

Strong against: Turtles

 

Just keep moving, or kill them so quick they can’t shoot.

 

 

Giga Sub/Plane

Toughness: 30

Speed: Very Slow

Weak against: Frog, Pelican

Strong against: Low DPS

 

Huge and fearsome, the Giga punishes low DPS builds.

 

 

Medic Sub/Plane

Toughness: 1

Speed: Very Fast

Weak against: Everything

Strong against: N/A

 

The most precious spawn, make killing them your top priority!

 

 

Treasure Sub/Plane

Toughness: 15

Speed: Slightly Fast

Weak against: Everything

Strong against: Beginner builds

Even if you can’t kill it, just shooting it will drop easy money.

 

 

Double Shielded Sub/Plane

Toughness: 1

Speed: Normal

Weak against: Chickens, Melee

Strong against: Bees, Bad Aimers

 

Not too hard to hit, but they become nasty in hordes.

 

 

Double Shooter Sub/Plane

Toughness: 1

Speed: Slow

Weak against: Turtles

Strong against: N/A

 

They shoot twice as fast, and their bullets are twice as quick. Very nasty.

 

 

Force Field Manta

Toughness: 1

Speed: Normal

Weak against: Chickens

Strong against: Snakes

 

Tough to hit normally, splash damage makes quick work of them.

 

 

Super Speedy Sub/Plane

Toughness: 1

Speed: Very Fast

Weak against: ???

Strong against: Everything

 

Evil spawn of Posidon himself, these holy lances strike fast and true. You just need so many projectiles, that you just accidentally kill any that come your way.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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