Outward Cheats - Magic Game World

Outward Cheats

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Cheats

Crafting Recipes 

Craft Anywhere

Recipes from your survival menu, no Cooking Pot or Alchemy Kit needed.

 

Arrow (x3) = wood + iron scrap

Bullet (x3) = iron scrap + thick oil

Ice-Flame torch = Makeshift torch + cold stone + iron scrap

Old lantern – 2 Iron Scraps + 1 Thick Oil + 1 Linen Cloth

Lantern (refill) – Lantern + 1 thick oil (or Power cell for 500 durability lantern)

Rag, Fire – 1x Thick oil + 1x linen Cloth

Rag, Ice – 1x seaweed + 1 Linen Cloth

Rag, Poison = 1x Grilled Crabeye Seed + Linen Cloth

Spikes-Iron = 4 iron scraps

Spikes-Palladium = 4 Palladium Scraps

Travel Rations – 1x Any Food + 1x Any Food + 1x Salt (get 3 from cooking at a pot)

Trip Wire Trap – 1x Wood + 1x Linen Cloth + 2x Iron Scrap

 

 

Craft Anywhere Weapons

Assassin’s Sword – Steel Saber + Assassin Tongue + Palladium Scrap

Beast Golem Axe = Beast golem scraps + Iron Axe + Spikes-Palladium

Beast Golem Halbred = 2 Beast golem scraps + Iron Halbred + Spikes-Palladium

Bone Pistol – 1x Flintlock Pistol + 2x Occult Remains + 1x Crystal Powder

Brand = strange rusted sword + chemists broken flask + mage’s poking stick + blacksmith vintage hammer

Crescent Greataxe = 2x Shark cartilage + Palladium Scrap + felling Axe

Coralhorn Bow – Recurve Bow + 2x Coralhorn Antler + Crystal Powder

Fang Axe – Iron Axe – 1x Predator Bones – 1x Linen Scrap

Fang greataxe- Iron Greatax + 2 predator bones + 1 linen scrap

Fang greatclub- Iron Greathammer + 2 predator bones + 1 linen scrap

Fang halbred – Iron Halbred + 2 predator bones + 1 linen scrap

Fang greatsword – Iron Claymore + 2 predator bones + 1 linen scrap

Fang shield – Round Shield + 1 predator bones + 1 linen scrap

Fang Club – Iron Mace + 1x Predator Bones + 1x Linen Scrap

Fang Sword – 1x iron sword + 1x predator bones + 1x linen scrap

Fang Trident – Iron Spear + 2x Predator Bones + 1x Linen Scrap

Gold-lich Claymore – 2 Gold-lich mechanism + Iron Claymore + firefly powder

Gold-lice Mace = 1 Gold-Lice mechanism + iron mace + firefly powder

Gold-lice shield = 1 Gold-Lice mechanism + round shield + firefly powder

Gold-lice spear = 2 Gold-lich mechanism + Iron Claymore + firefly powder

Gold-lice sword = 1 Gold-lich mechanism + iron sword + firefly powder

Horror Axe = Horror Chitan + Fang Axe + Palladium Scrap + Occult Remains

Horror Bow – 2x Horror Chitan + War Bow + Occult Remains

Horror Shield = Horror Chitan + Fang Shield + Palladium Scrap + Occult Remains

Long bone sword – 1 claymore + 2 bones + 1 cloth (might be the fang weapon)

Mantis Greatpick – 1 palladium + 2 mantis granite

Phytosaur spear: Phytosaur Horn + Fishing harpoon + 1 Miasmapod

Shiv = 1 iron scrap + 2 linen Cloth

Thorny Claymore = 2 Thorny Cartilage + Iron Claymore + Palladium Scrap

Thorny Spear = 2 Thorny Cartilage + Iron Spear + Palladium Scrap

Tuanosaur Axe = Alpha Tuanosaur tail + Brutal Axe + Palladium scrap

Tuanosaur Greataxe = 2 Alpha Tuanosaur tail + Brutal Greataxe + Palladium scrap

 

 

Craft Anywhere Armor

Ammolite Helm – 1x Ammolite + Padded Helm + 1x Palladium Scrap

Ammolite Armor – 1x Ammolite + Padded Armor + 1x Palladium Scrap

Ammolite Boots – 1x Ammolite + Padded Boots + 1x Palladium Scrap

Cauldron Helmet – 1 Cooking pot (reversible)

Makeshift Helmet – Any hat + 1 hide

Makeshift Attire? (will check soon) – Any attire + 2 hide

Makeshift Boots – Any boot + 1 hide

Scaled leather armor = Makeshift leather armor + 2 Scaled leather + 1 Predator bone

Scaled leather boots = Makeshift leather boots + 2 Scaled leather + 1 Predator bone

Scaled leather hat = Makeshift leather hat + 2 Scaled leather + 1 Predator bone

Scaled Backpack = 1 primitive satchel+ 3 scaled leather

(used above) Primitive satchel = 2 hides + 1 linen

 

 

Cooking Pot/Kitchen

Food and drink for the masses

Alpha Jerky = 2 Alpha Meat + 2 Salt

Alpha Sandwhich = Alpha Meat + Bread

bread of the wild = smoke root + alpha meat + woolshroom + bread

Bouillon du Predateur = 3 Predator Bones + 1 water

Cactus Pie = 2 Cactus Fruit + 1 Bread

Cierzo Ceviche = Rainbow Trout + Seaweed + Salt

Diademe de Gibier = raw jewel meat + meat + cactus fruit + salt

Dry Mushroom Bar = Common Mushroom × 4

Fungal Cleanser = woolshroom + Blood mushroom + Ochre Spice Beetle

Gaberry Jam – 4x Gaberries

Gaberry Tartine = Bread + Gaberry Jam

Jerky – 2x meat + 2x salt

Luxe Lichette = Azure Shrimp + Raw Rainbow Trout + Larva Egg + Seaweed

Marshmelon jelly = 3 marshmelons + gaberry jam

Marshmelon tartine = 1 marshmelon jelly + bread

Meat Stew = Meat + Gaberries x1 + Salt

Miner’s Omelet = Egg + Egg + Common Mushroom

Ocean Fricassee = Larva Egg + Fish + Seaweed

Pot-au-Dey du Pirate = Fish x3 + Salt

Pungent Paste = Egg + Ochre Spice Beetle + Fish

Ragout da Marais = miasmapod + meat + marshmelon + salt

Savage Stew = 1 Alpha Meat + 1 Marshmelon + 1 Gravel Beetle

Spiny Meringue = 2 Cactus Fruit + 2 Egg

Stringy Salad = 2 woolshroom + 2 vegetable

Tea, Mineral = clean water + gravel beetle

Tea, Needle = water + cactus fruit

Tea, Spicy Bitter = Clean water + Ochre Spice Beetle

Tea, Soothing = Clean water + seaweed

Turmmip Potage = Turmmip × 3 + Salt

 

 

Alchemist Kit

Magic and that dank kush potions.

Assassin Elixir = water + raw jewel meat + firefly powder + crystal powder

Astral Potion – 1x Star Mushroom + 1x Turmmip + Clean Water

Astral Potion (Great) – 1x Astral Potion + 1x Ghost Eyes

Blessed Potion = firefly powder + water

Charge – incendiary = oil + iron scrap + salt

Charge- Nerve gas = Bloodshroom + Livweedi + Salt

Charge- Toxic = 2x Grilled Crabeye seed + salt

Cool Potion = water + gravel beetle

Crystal Powder – 4x Mana Stone

Discipline potion – 1 water + 1 Ochre Spice beetle + Livweedi

Elemental Immunity = Thick Oil + Azure shrimp + firefly powder + occult Remains

Endurance Potion = Clean Water + Krimp Nut + Egg

Endurance Potion (Great) = Endurance Potion + Krimp Nut

Hex Cleaner = Clean Water + Greasy Fern + 1x Livweedi + Salt

Life Potion – 1x Gravel Beetle + 1x Blood Mushroom + Clean Water

Mist Potion = River Water + Ghost’s Eye

Poison Antidote = Clean Water + Thick Oil + Common Mushroom

Possessed Potion = water + occult bones

Rage Potion – Clean Water + Gravel Beetle + Smoke Weed

Stability Potion = Water + Insect Husk + Livweedi

Stone, Cold (x3) = Mana Stone + Blue Sand

Stone, Fire = 1x Mana Stone + 1 Thick Oil

Survivor Elixir = water +livweedi + ochre spice beetle + crystal powder

Varnish, Ice = Gaberry Wine + Livweedi + Salt

Varnish, Poison – 1x Gaberry Wine + 1x Occult Remains + 1x Miasmapod + 1x Grilled Crabeye Seed

Varnish, Spiritual – 1x Gaberry Wine + 1x Ghost Eye + 1x Mana Stone

Warm Potion = water + thick oil

Weather Defense Potion = water + greasy fern + crystal powder

Warrior Elixir = Larva Egg + Krimp Nut + crystal powder

Antidote = Water + Common Mushroom + Thick Oil

Astral Potion = Water + Star Mushroom + Turmmip

Blessed potion = Water + Firefly Powder

Cool Potion = Water + Gravel Beetle

Endurance Potion = Water + Krimp Nut + Egg

Great Life Potion = Life Potion + Grasy Fern

Life Potion = Water + Blood Mushroom + Gravel Beetle

Possesed Potion = Water + Occult Remains

Spiritual Varnish = Gaberry Wine + Ghost’s eye + Mana Stone

Survivor Elixir = Water + Livweedi + Ochre Spice Beetle + Crystal Powder

 

 

 

Skills and Trainer Locations

Chersonese

Chersonese is a bit unique in that there’s only 1 trainer in the city, the other is the wind hermit. To get to him travel through the fort just a bit north of the mountain and go through it to get to the Wind Cabal temple and he’s in there.

 

Kazite Spellblade, Cierzo

  • Steady Arm: Increases Impact resistance by 15 while you are blocking.

 

  • Shield Charge: Stamina cost 15, cooldown 30. Requires shield. Rush forward to hit foes with oyur shield for high impact. Can hit the target twice and inflict the confusion status effect.

 

  • Fitness: Increase your max health by 25 and the amount of health you restore by sleeping by 20%.

 

  • Point Skill – Spellblade’s Awakening: Increase your max health, stamina, and mana by 15 each.

 

  • Infuse Fire: Mana cost 15. Requires warm boon. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. Consumes your warm boon.

 

  • Infuse Frost: Mana gost 15. Requires cold boon. Temporarily adds frost damage to your melee weapon and inflicts Slow Down on enemies. Consumes your cool boon.

 

  • Elemental Discharge: Mana cost 15, cooldown 10. Requires infused weapon. Shoot a projectile of the element that is infused on your weapon.

 

  • Gong Strike: Stamina cost 11, Cooldown 30. Requires infused weapon and shield. Strike your weapon on your shield, removing the elemental infusion to make an explosion of that element.

 

 

Cabal Hermit, Chersonese.

Note that some of the Cabal skills require activated wind altars, there’s one in each area. The one in Chersonese is just next to the temple, the one in the desert is also close to its temple. The one in Emmerkar Forest is inside of Bege on top of a wall by the gate. The swamp pillar is right along the pilgrims path at the Cabal wind temple there. The stones are all pillars about twice the size of the player with two flags on them.

 

 

  • Reveal Soul: Mana cost 5, cooldown 5. Reveal the blueish soul orb left by deceased thieves and adventurers. Certain spells must be cast in proximity to a soul.

 

  • Call to Elements: Mana cost 5, cooldown 120. Grans you a boon that varies according to your location when casting this spell.

 

  • Weather Tolerance: Increased your hot and cold weather defense by 8. Increases your decay resistance by 5.

 

  • Mana Push: Mana cost 5, cooldown 15. Spell which inflicts no damage but has high impact in a wide area in front of the caster. Can be combined with other spells for powerful effects.

 

  • Point Skill – Shamanic Resonance: The effects of boons o nyou are increased. For example, a boon that increases your fire resistance by 20 would increase by 30 instead.

 

  • Sigil of Wind: Mana cost 10, cooldown 100. Requires activated wind altar. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.

 

  • Infuse Wind: Mana cost 15, cooldown 240. REquires activated wind altar. Increases the impact and attack speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly however.

 

  • Conjure: Mana cost 10, cooldown 8. Spell which does nothing on its own, but can be combined with other abilities.

 

 

 

Berg

Wild Hunter, Berg

  • Evasion Shot: Stamina cost 12, cooldown 30. Requires bow. Shoot an arrow while jumping backwards. Causes the Cripple status effect on the target.

 

  • Enrage: Cooldown 500. Grants the rage boon, which increases the Impact of your attacks. Using this skill burns a bit of your max health until the next time you sleep. Certain skills require this boon to be active.

 

  • Hunter’s Eye: You can lock on enemies at longer distances when using a bow.

 

  • Sniper Shot: Stamina cost 15, cooldown 30. Requires bow. Let loos a very strong arrow shot with a long windup, making it a poor option in the middle of combat.

 

  • Point Skill-Survivor’s Resilience: Increases your max health by 40.

 

  • Predator Leap: Stamina cost 13, cooldown 40. Requires rage boon, melee weapon. Jumping attack that creates a shockwave upon landing, with high Impact and Damage. Requires the rage boon.

 

  • Piercing Shot: Stamina cost 15, cooldwon 30. Requires bow. Strong shot that goes through enemies and hits other foes behind. Inflicts Extreme Bleeding.

 

  • Feral Strikes: Stamina cost 10, cooldown 8. Requires melee weapon, rage boon. Attack twice, consuming your rage boon in the process. Inflicts extreme bleeding and pain.

 

 

Rune Sage, Berg

The rune sage has 4 runes you can purchase, each of which is part of rune magic. They all have the following description: mana cost 8, cooldown 2. Requires lexicon. Red rune that does nothing on its own, but can produce combo effects by casting other runes in the correct order.

 

 

  • Point Skill – Well of Mana: Increases your max mana by 40

 

  • Arcane Syntax: Gain access to more advanced runic combos.

 

  • Internalized Lexicon: Removes the need to have a lexicon in your off hand to cast runes

 

  • Runic Prefix: All runic spells are more powerful or have added effects

 

 

 

Levat

Lavat’s trainers deal mostly with movement and using equipment, they would be very good for anybody who wants to flip around and run like sonic. Mercenary, right outside the palace. Deals with armor, equipment and the pistol.

 

 

  • Shatter Bullet: 5 Second Cooldown, requires pistol, iron scraps. “Load a bullet with high Impact, which also inflicts Pain. Shooting it requires the use of the Fire/Reload skill”

 

  • Frost Bullet: Requires pistol, cool boon. Load the pistol with a bullet that makes a short-distance blast which slows enemies. Removes your Cool boon. Shooting it requires the use of the Fire/Reload skill.

 

  • Fast Maintenance: You repair your equipment 50% faster when you allocate time to Repairing in the rest menu.

 

  • Armor Training: Decreases the stamina and movement penalties from wearing armor by 50%.

 

  • Point Skill -Swift Foot: Your movement speed is creased by 10%

 

  • Marathoner: Sprinting consumes 40% less stamina. cost 600 silver

 

  • Shield Infusion: Stamina cost 5, cooldown 60. Requires shield. Block an elemental attack. When you next block, an elemental explosion will burst from you. cost 600 silver

 

  • Blood Bullet: Mana cost 12. Requires pistol, posessed boon. Absorb the enmies life into your pistol as a blood bullet, healing yourself. Shooting it requires the use of the Fire/Reload skill.

 

 

Rogue Engineer, Slums. Deals with daggers and movement.

  • Backstab: Stamina cost 5, cooldown 15. Requires dagger. Dagger attack. If the attack hits the enemies back, the damage and impact are tripled.

 

  • Opportunist Stab. Stamina cost 5, cooldown 10. Requires dagger. Dagger attack. If the enemy has the pain or confusion hex, this attack’s damage and knockback are doubled. If it has both, they are quadrupled instead.

 

  • Sweep kick: stamina cost 12, cooldown 15. Weak attack with a wide arc of effect and high Impact. Will knock down a target afflicted by the Confusion status effect.

 

  • Pressure Plate Training. Enables you to deploy the complex pressure place traps. These traps are primarily armed with charges, which shoot poison, fire and more.

 

  • Point Skill – Feather Dodge: Lowers the stamina cost of dodging by 50% and allows you to dodge unimpeded even when wearing a backpack.

 

  • Serpent’s Parry. Stamina Cost 7, cooldown 100. Requires dagger. Counter a physical attack with a strong dagger strike. Targets afflicted by confusion are briefly stunned. Targets afflicted by pain will be inflicted with extreme bleeding.

 

  • Stealth Training: Enemies will have a harder time spotting you. Sprinting and having a light source will still easily alert them though.

 

  • Pressure Plate Expertise: Increases the power of your pressure plate traps. Allows the reuse of pressure plates after they have been triggered, though they must be re-armed with another charge or compatible item.

 

 

 

Monsoon

Warrior Monk

  • Focus: Cooldown 500. Grants the Discipline boon, which increases the physical damage of your attacks. Using this skills burns a bit of your maximum stamina until the next time you sleep. Certain skills require this boon to be active.

 

  • Brace: Cooldown 200. Blocks an attack, restoring your stability and giving you the discipline boon. All nearby enemies are knocked back.

 

  • Slow Metabolism: It takes more time for you to become hungry, thirsty and sleepy.

 

  • Point Skill – Steadfast Ascetic. Increases your max stamina by 40.

 

  • Perfect Strike: Stamina cost 10, cooldown 30. Requires any melee weapon, Discipline boon. Lunging attack that ignores all defenses and inflicts pain.

 

  • Master of Motion: While under the effect of the discipline boon, imapct resistance and all damage resistances are increased by 15.

 

  • Flash Onslaught: Stamina cost 25, cooldown 240. Requires melee weapon, discipline boon. Attack all enemies within a close distance with increased damage and impact. Using the skill consumes the discipline boon.

 

  • Counterstrike: Stamina cost 12, cooldown 100. Requires melee weapon. Completely block a physical attack, striking the attacker and delaing high damage.

 

 

Philosopher (Chakram)

  • Chakram Pierce: Mana cost 5, cooldown 6. Requires chakram, discipline boon. Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell.

 

  • Chakram Arc: Mana cost 8, cooldown 12. Requires Chakram, Discipline boon. The disc sweepts the area in front of the caster, dealing high damage and impact. Discipline is required to cast this spell.

 

  • Sigil of Fire: Mana cost 7. Consumes fire stone. Create a magic circle on the ground. Certain skills ahve additional effects when cast within this circle.

 

  • Mana Ward: Mana cost 7, cooldown 20. Envelops you in mana and, for an isntant, you become immune to damage. CAn be combined with other spells for powerful effects.

 

  • Point Skill – Leyline Conection: You regain .15 mana per second. This is a constant effect.

 

  • Chakram Dance: Mana cost 20, cooldwon 120. Requires chakram, discipline boon. The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell.

 

  • Sigil of Ice: Mana cost 7. Consumes cold stone. Create a magic circle on the ground. Certain skills have additional effects when cast within this circle.

 

  • Fire Affinity: Increase your resitance to fire by 20 and the fire damage you inflict is increased by 15%.

 

  • 1 5

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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