Pathfinder: Kingmaker – Tips & Tricks
Articles, Pathfinder: Kingmaker /
26 Sep 2018
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Tips & Tricks
- Formations make a big difference. Unfortunately, it seems you need to change formations every time you get a new companion manually.
- Bear in mind how easy it is to flank and be flanked (two enemies adjacent). That’s a free +2 to hit and activate sneak attacks.
- Drinking a potion gives your adjacent melee opponent(s) a free attack of opportunity. Getting up from prone does the same. Try and heal before combat rather than during.
- For most skills, it seems better to have one specialist in each than a bunch of generalists. The exceptions seem to be perception (checks take multiple rolls), use magic device, and mobility (you use on yourself). Everyone with high wis or perception as a class skill should probably take perception (unless they are really hurting for skill points).
- Using a magic device is a really long-term investment for most, but it should pay off.
- From the tooltip, it seems you need arcane knowledge on the specific character to learn new spells from scrolls (important for wizards, magus, alchemists).
- Orisons/cantrips are free but will quickly be out-classed. Use them extensively at low levels while you can.
- For spontaneous casters (bards, inquisitors, sorcerers) with limited spells known, each and every spell you take is a precious, precious resource. Try and take spells that seem like they will have value throughout the game (i.e., those that scale with caster level) rather than those that do not. For example, sleep looks like a great spell, and it is at low levels. But you won’t cast it at all from the mid-levels on. Leave those kinds of spells to the wizard.
- Shooting into melee attracts a -4 penalty to hit. Ranged specialists take the precise shot to remove this. Recreational archers should generally try a different target.
- Use energy attacks/spells for swarms. They have high DR to weapons by design.
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