Pillars of Eternity II: Deadfire – Chanter Guide - Magic Game World

Pillars of Eternity II: Deadfire – Chanter Guide

Pillars of Eternity II: Deadfire – Chanter Guide

In every culture across Eora, there are chanters. Many historians consider chanters to be the most ancient workers of magic, their hallowed phrases stirring the collective memory of wayward souls around them, compelling the souls to generate magical effects in a kind of “reenactment”. In some societies, chanters form organized groups of storytellers and researchers, but in most parts of the world, they are just a time-honored part of local folk traditions.

 

Roles: Support, Crowd Control

 

Resource: Phrases

 

 

Chanter Subclasses

BECKONER:

Bonus:

• Invocations summon twice the number of creatures.

 

• Summon Invocations cost -1 Phrases.

 

• Creatures summoned by Invocations are immune to the paladin Abjuration ability.

 

 

Penalty:

• The chanter’s summons are smaller and have reduced health and duration.

 

 

SKALD:

Bonus:

• Offensive Invocations cost -1 Phrase.

 

• Weapon Critical Hits have a 50% chance to grant a phrase.

 

 

Penalty:

• Non-Offensive Invocations cost +1 Phrase to cast.

 

 

TROUBADOUR:

Bonus:

• Linger for Phrases is increased significantly.

 

• Gain “Brisk Recitation” modal that increases the rate that phrases elapse, but removes the linger.

 

 

Penalty:

• All Invocations cost +1 Phrase to cast.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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