Pillars of Eternity II: Deadfire - Defense Types: Fortitude, Reflex, Will and Deflection - Magic Game World

Pillars of Eternity II: Deadfire – Defense Types: Fortitude, Reflex, Will and Deflection

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The game features 4 Defense types:

 

  • Deflection

 

  • Fortitude

 

  • Reflex

 

  • Will

 

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Each action performed on an enemy target is calculated as we saw above by rolling a dice from 1 to 100 and adding up to subtraction of your Accuracy vs the Defense of the enemy. Which Defense type is used is based on what action you perform and globally works as follow:

 

  • Deflection covers all weapon attacks

 

  • Fortitude tends to cover physical effects

 

  • Reflex tends to cover effects based on agility

 

  • Will tends to cover mental effects such as magic

 

Though it may be overwhelming at first to juggle with 4 Defense types it is very good to identify which Defense your different characters target and what is your Accuracy vs the targeted Defense so you can have a good idea of how effective your actions will be.

 

In the case of Area of Effect actions, all targets have a seperate roll which determines the outcome.

 

Beneficial effects for allies don’t work with Accuracy and Defense and simply are always applied the same way.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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