Quake Champions - Tips For Team Deathmatch Maps - Magic Game World

Quake Champions – Tips For Team Deathmatch Maps

Quake Champions - Tips For Team Deathmatch Maps

Blood Covenant

  • It’s easy to take Quad with Scalebearer running through teleporter 1 second before spawn. It can be countered with Galena’s totem and preventive rockets. Slash also is good for taking Quad, but 2-3 seconds before, overcovering the space around the spawning Quad with ‘plasma trail’. Sorlag can always make the place dirty prior to quad spawn, but it’s better to keep the ability off cooldown to increase the firepower in fight.

 

  • It’s better to control the armor from the bridge – you are vulnerable on the ground level to attacks from bridge and from railgun, and most likely you won’t be able to counterattack the enemy on railgun from armor position.

 

 

Ruins of Sarnath

  • Scalebearer can take Quad by his ‘Bull Rush’ starting the sprint from below, but it can be easily countered from the bridge. Sorlag can perfectly control the Quad point from the bridge. Keep firing preventive rockets to upper passage and to railgun below if necessary.

 

 

Burial Chamber

  • This map has the most open Quad spawning position. It’s exposed to fire from all positions, so after taking the powerup disengage as fast as possible. It’s possible to take Quad from the teleporter – exit is right on Quad. Ranger can get there in the most safe manner, other classes can rocket jump, wall jump + rocket jump or rocket jump + double jump, but it’s not as failsafe as Ranger’s ability. It’s safer to engage the Quad from the high ground, however make sure you won’t get mouthful of rockets jumping on Quad.

 

  • There’re a lot of options for being pushed to ‘Ring out’, beware while jumping or running near ledges.

 

 

Lockbox

  • This map is very friendly to campers. Galena is the queen of Lockbox, so if enemy team has this champion, don’t use teleporters or be ready to receive some damage running through. If there’re two Galenas, don’t use teleporters at all.

 

  • There’re two champions that can counter camping Galena: Ranger and Nyx. Ranger can use Dire Orb to take Quad and to engage Galena through the loophole. Nyx can use invisibility to run through the teleporter without triggering totems. At all costs prevent Galena from gaining a foothold on the top.

 

  • Jumping on a quad is easier from the railgun spawn. However slow champions will require to strafe jump to reach the Quad. Practice, it’s very shameful to jump short 1 second before Quad spawns.

 

  • You can send one to take an acid bath by firing the lock on the wall in the room with lightning gun. It won’t kill the enemy in an instant but surely distract him for a while – the damage is way more intense than in the acid near rocket launcher.

 

  • Jumping to the sinkhole, aim to the hole. Try not to roll over the walls like a roulette ball, because you will expose yourself to fire from above.

 

 

Church of Azathoth

  • Pretty straightforward map. Open space on Quad with options to keep the high ground before engaging it. Scalebearer as alawys can spit on everyone from above. Quad also can be sniped right from railgun spawn.

 

  • Room with armor is a place for campers, beware of hideous enemies on the wood ledges above.

 

 

Tempest Shrine

  • Teleporters can be tricky at the first glance. Make sure you know where will you appear after running through.

 

  • Scalebearer and Slash can perform the same trick as on Blood Covenant, but they needs more time to reach the Quad after exiting the teleporter. Don’t miscalculate.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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