Remnant: From the Ashes – Mod Bonuses Guide
How to Unlock All Mods
Mod Name – Mod Bonus – How to Unlock
Banish – Fires a projectile that banishes the target into another dimension for 8 seconds. When they return, the’ll take 1.5x the damage from the primary fire of the Repulsor weapon for 10 seconds – Comes on the Repulsor weapon
Beckon – Summons a Wasteland Skull which shoots projectiles that deal 15 damage per hit. Lasts 60 seconds – Defeat Raze boss fight
Blink Token – Teleports the caster forward up to 13 meters and creates an electrical blast that deals 140 Shock damage within 3 meters – Defeat Onslaught boss fight
Breath of the Desert – Discharge 7 radiation particles that will seek towards enemies within 20 meters and deal 80 RADIATION damage each – Defeat the Scourge boss fight
Corrosive Aura – Projects a 10 meter aura that moves with the caster. Enemies which enter the aura are Corroded, reducing their defense by 20%. Lasts 30 seconds – Defeat Canker boss fight
Explosive Shot – Fires an explosive round that upon detonation will deal up to 180 damage to enemies within 3.5 meters – Defeat Brabus boss fight
Flame Thrower – Spews flames that will ignite targets with the burning effect dealing 150 Fire damage over 10 seconds – Comes on the Spitfire weapon
Flicker Cloak – Surrounds the caster with a magical shield for 30seconds, absorbing up to 200% of their Max Health in damage from incoming attacks – Not implemented yet
Gravity Core – Fires a concentrated gravity core which upon impact deals 50 damage and opens a black hole pulling enemies towards it for 5 seconds. Overflowing from the enemy drawn in, the black hole will become unstable and explode dealing 250 damage within 5 meters – Comes on the Particle Accelerator weapon
Hive Shot – Fires a hive projectile that deals 20 damage upon impact within 2.5 meters and releases a cloud of deadly insects – Comes on the Hive Cannon weapon
Hot Shot – Imbues ammunition with Fire for 30 seconds increasing damage dealt by 20%. Shots also have a chance to set the target on fire, dealing 100 damage over 10 seconds – Buy or starting mod for Scrapper
Howler’s Immunity – Projects a 20 meter aura that moves with the caster and reduces incoming damage to all heroes standing in the aura by 30% Lasts 30 seconds – Defeat Maul boss fight
Hunter’s Mark – Marks all enemies within 40 meters for the caster and their allies for 60 seconds. Critical Hit Chance against marked enemies is increased by 15% – Buy or starting mod for Hunter
Iron Sentinel – Summons a full automatic Turret that shoots at 5 rounds per second and deals 3 damage per hit. Lasts 20 seconds – Defeat the Ancient Construct boss fight after getting the Control Rod from the Maul boss fight by shooting the Houndmaster in the head
Mantle of Thorns – Reduces Melee damage taken from enemies by 50%, reflects 200% of Melee damage taken and reduces stagger on hit. Lasts 60 seconds – Defeat Gorefist boss fight
Mender’s Aura – Creates a healing pool that heals 10 Health per second for 10 seconds – Buy or starting mod for Cultist
Radioactive Volley – Fires a volley of 6 Radioactive projectiles that bounce off of the environment and deal 56 RADIATION damage each – Comes on the Defiler weapon
Rattle Weed – Shoots a projectile that spawns a Rattle Weed upon impact with 224 Health and draws aggro on all enemies within 10 meters. Lasts 10 seconds – Defeat Shroud boss fight
Seed Caller – Summons a Root Hollow minion with 150 Health that deals 56 damage per hit and lasts 30 seconds – Defeat Mangler boss fight Skewer Fires a large spike that deals 125 damage, 300%additional stagger damage, and applies BLEEDING effect dealing 150 damage over 15 seconds Comes on the Devastator weapon
Song of Swords – Projects a 20 meter aura that moves with the caster. All heroes standing within that aura have their damage dealt increased by 30%. Lasts for 30 seconds – Defeat Warden boss fight
Spore Shot – Fires an explosive round that upon detonation deals 50 rot damage to all enemies within 2.6 meters and will leave a deadly gas cloud that lasts for 7 seconds – Comes on the Sporebloom weapon
Static Field Shot – Fires a projectile that deals 40 Shock damage and applies the Overloaded effect. Overloaded enemies will explode when they get close dealing 200 Shock damage within 4.5 meters blast radius – Comes on the Eye of the Storm Weapon
Storm Caller – Conjures an electrical storm centered around the caster which unleashes lightning strikes that deal 40 Shock damage to nearby enemies within 35 meters. Lasts 12 seconds – Defeat Stormcaller boss fight
Swarm – Unleash insects that will seek after enemies within 20 meters and repeatedly attack dealing 5 Corrosive damage per hit. Lasts 20 seconds – Defeat Thrall boss fight
Tentacle Shot – Launches a projectile which will spawn a TENTACLE upon impact. The tentacle will attack nearby enemies dealing 60 Shock damage per hit. Lasts 30 seconds – Comes on the Curse of the Jungle God weapon
Undying – After charged, if the caster dies they will be revived with 33% health. The wielder will also take 25% less damage and be immune to Status effects for 10 seconds – Comes on the Ruin weapon
Veil of the Black Tear – Creates a 5-meter energy field that absorbs up to 300incoming Ranged damage. Heroes standing inside the energy field can shoot outward – Defeat Shade and Shatter boss fight
Wildfire Shot – Shoots an arcing fireball that deals 80 fire damage and ignites targets with the burning effect within 1.9 meters, dealing 480 fire damage over 15 seconds – Defeat Scald and Sear boss fight