Rule the Waves 3: Research and Technological Development - Magic Game World

Rule the Waves 3: Research and Technological Development

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Allocating Your Research Budget

You can dedicate up to 12% of your budget to research in RTW 3. However, investments exceeding 10% may yield diminishing returns. For optimal use of your resources, consider keeping your research budget around 10%.

 

 

Managing Research Priorities

Research in RTW3 is divided into different areas, such as battleship projectiles, submarine technology, and more. You can set the priorities for these research areas to high, medium, or low in the research menu.

 

While you might be tempted to set everything to high, remember that when everything is deemed a priority, the true priorities can become unclear. A balanced approach, where you prioritize based on your strategy and current needs, is more advisable.

 

 

Understanding Research Advances

Research advances in different areas can have various impacts. For instance, breakthroughs in Hull construction and Machinery development can reduce the weight of these components in new ship designs, enhancing the efficiency of your ships. On the other hand, advancements in areas such as weapons technology or ship propulsion can unlock new features for your ship designs.

 

 

Navigating Research Fields

Once all potential discoveries in a research field have been made, RTW3 will automatically reallocate research points to other areas. This means you won’t need to manually adjust these fields, saving you from potential resource waste.

 

 

Embracing Uncertainty

Unlike some other games, Rule the Waves 3 doesn’t allow you to directly instruct your scientists to invent a particular technology. You can guide them to focus on certain areas, but the exact outcome is uncertain. This adds an element of surprise and makes the game more challenging and realistic.

 

 

Balancing Progress and Conservation

Not all research in RTW3 is dedicated to advancing technology. Some aspects reflect the conservatism within historical naval structures, the time it takes to adopt new ideas, and the possibility of setbacks. This balance creates a more realistic environment, preventing players from designing ships based on unrealistic expectations.

 

For example, although technically possible to build battleships with three or more main turrets before 1904, the game restricts such designs to maintain a more authentic pace of progress.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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