Soda Dungeon 2 - Known Bugs and Workarounds - Magic Game World

Soda Dungeon 2 – Known Bugs and Workarounds

Soda Dungeon 2 - Known Bugs and Workarounds

While you can’t set a trigger to have a character defend to pass on their turn when an ally is injured (see common scripting problems), you can have them use any positive ability, such as a buff or a heal, to prevent them from attacking enemies when healing needs to be done.

 

Blademasters 2nd weapon causes a display glitch on the character sheet and does not show the stats from that weapon applying. They do work correctly; they just don’t show up on that page.

 

When receiving essence and gold from the mail/quests, they do not show up right away. You did get the essence/gold; the display just doesn’t update until it changes. Spend some essence/gold, and it will update.

 

The shop does not reset when traveling to a new dimension. You can use this to start off a new dimension with some powerful items that are not normally available until a higher level.

 

Huntress Mark can cause certain bosses to heal for more health than intended – don’t use marks against those bosses.

 

The game will allow you to attempt to transmute more than 1 enemy per floor, but only 1 transmute per floor is possible. This leads to the second attempt to transmute always being unsuccessful; you can avoid this by scripting the Miner’s behavior.

 

When reviving with an advertisement, you will not receive the kitchen HP buff.

 

Janitors currently always have the same HP as the boss they are emulating; this is being looked at for a rework in the future.

 

If your character turns level 50 at the end of a mission and you force quit the application, you may not receive the class relic. Taking this character on another mission should resolve the issue.

 

The Physical % Relic shows that it increases this stat by 0.3% per rank – this is actually a rounding error, as it really increases the stat by 0.25% per rank.

 

Only 3 of any class other than Soda Junkie can appear at any given time in the tavern. This means that when you select or hire only 2 additional classes, you will still end up with many Junkies even when you’ve turned them off with the Tap Select upgrade.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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