Star Trek Adversaries – Card Keywords
Basic introduction to the keyword text used on various cards within the game, these words appear on Ships, Crew and events.
Non-conditional Effects
These will happen without any other conditions needing to be fulfilled.
Play – When you put this card into the field, it does that action that follows this keyword. This effect can add any other effect listed to a targeted card.
Retreat – Text after this word happens when you pull the ship back into your hand.
Core Breach – When this ship is destroyed, the text written occurs.
Haste – This ship can attack the same turn it is summoned.
Modulating Shields – Reduces the first damage this ship takes to 0, the shields are then removed and can be destroyed with a follow-up attack/ability.
Stealth – This ship can’t be targeted until it decloaks from an action, such as attacking.
Guardian – This ship must be destroyed before the flagship or other ships can be attacked.
Conditional Effects
These will only happen if another condition is met, such as a valid target, or other requirements.
Disable – Prevents a ship from taking its next turn.
Trample – After attacking an opposing ship, and destroying it, any remaining damage is dealt to the opposing flagship.
Jamming – When attacking, this card does not take any damage.
Commander – Adding a crew card to an available command slot will trigger this effect.
Bloodthirst – If this ship is damaged, but still in play, it triggers the effect.
Cloaking Device – If the ship does not take an action, then it gains Stealth.