Strike Vector EX Weapons Guide
All the weapons in the game.
ROCKET
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Fire Rate: 1,3 seconds of reload
Damage: 25(x2)
Blast Radious: Big
Projectile speed: Medium
Range: 17000 units (medium-high)
PROS
-You can keep your enemies at distance using the blast damage
-Especially good in closed maps
-High damage
CONS
-You’re going to self damage if the enemy that you’re shooting is too close to you
-Slow projectiles/Easy to predict
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CARABINE
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Fire Rate: 0,9 seconds of delay between shots
Reload Time: 1,7 seconds
Damage: 24(x2)
Blast Radious: Small
Projectile speed: Fast
Range: 20000 units (high)
PROS
-High bullet speed (difficult to dodge)
-High damage output
CONS
-Precise Aiming needed
-Requires a solid prediction
-Reloading
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SHOTGUN
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Fire Rate: 0,9 seconds of delay between shots
AFK for reload*: 2,5 seconds (*The time you need to way until it starts reloading)
One shot reload: 1,3 seconds
Damage: 140(x2)
Blast Radious: HITSCAN
Projectile speed: HITSCAN
Range: 2900 units (really low)
PROS
-High damage in low amount of time
-No need to predict
-Your aim doesnt have to be perfect to land a hit
CONS
-High bullet spread
-By being close to your enemy to shoot him, you put yourself in danger
-Useless at long range
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PLASMA GUN
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Fire Rate: 2,5 seconds of reload
Damage: 80(x2)
Blast Radious: HITSCAN
Projectile speed: HITSCAN
Range: 50000 units (across the map)
PROS
-One shot, one kill
-Really good at both close distance and long
CONS
-Really difficult to use
-Reload time is long
-Superb Aiming required
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HOMINGS
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Fire Rate: 2,8 seconds of reload
Damage: 40(x2)
Blast Radious: Really Big
Projectile speed: Incremental (from slow to fast)
Range: 128000 units (can it reach this?)
PROS
-High Damage
-High Blast Radius
-No need to predict, just lock-on
-Beginner Weapon
CONS
-Easy to counter (Double Dodge)
-Really low fire rate
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SWARM MISSLES
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Fire Rate: FULL MAGAZINE OUT
One shot reload: 1 second
Damage: 16(x6)
Blast Radious: Big
Projectile speed: Slow
Range: 8000 units (low-medium)
PROS
-Hit n Run Weapon
-You don’t have to face your opponent while your missles are reloading
-Consistent DPS
CONS
-Low Damage per missile
-If not Consistent your enemy can just heal himself
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GATLING GUN
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Fire Rate: 0,15 seconds of reload
Spread: 2,8 (Accurate at medium range but not at long range)
Damage: 3,5(x2)
Blast Radious: HITSCAN
Projectile speed: HITSCAN
Range: 4200 units (low)
PROS
-Really easy to use
-No Magazines
-High Damage output(dps)
-Keeping ene
CONS
-Easy to counter (Double Dodge)
-Really low fire rate
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