Supremacy 1914 – Economy - Magic Game World

Supremacy 1914 – Economy

Supremacy 1914 – Economy

Growing your economy through resource management is key to supporting your military endeavors. Read this chapter to learn about how to increase resource production, how to avoid the negative effects of lacking resources, and how to trade them on the stock market.

 

 

RESOURCES

In Supremacy 1914, everything revolves around 7 different resources: grain, fish, iron ore, lumber, coal, oil, and gas. Those resources fall into 3 different resource categories, which are used for specific purposes.

 

If you want to increase basic resource production, look for buildings that increase resource production (e.g., Railroad, Factory, Harbor). Resource production is also affected by province morale. Shortages of any resource may lead to morale loss and may even affect units’ effectiveness in battle. Production and consumption values change depending on a positive or negative value, which will determine the production of resources. Thus, your resource balance is constantly increasing/decreasing.

 

If your nation grows too big, it is affected by Corruption: Every province loses a small amount of production (base production + optional Bonus).

 

Hint: If you hover over a resource, you can see how much you have in stock, the amount you produce per day and the total amount used for upkeep. Watch out for resource rates turning negative – an indication that you are consuming more than you can produce. Prevent this by conquering provinces, constructing buildings that boost resource production, or deactivating unused buildings.

 

 

ADDITIONAL RESOURCES

Next to these three resource categories, your provinces are producing tax revenue (or money), which won’t get exhausted by the population.

 

Goldmark is a premium currency, which can be obtained by completing the tutorial, winning game rounds, and purchasing it via the in-game shop.

 

 

RESOURCE CATEGORIES

In Supremacy 1914, three different resource categories determine the success of your economy: food, building materials, and energy. Each category consists of multiple resource types – meaning that you can meet the upkeep requirements of each category with any resource type from that category. This allows you to fine-tune your resource consumption within each category to fit your needs.

 

 

STOCK MARKET

Apart from personal trades via the Diplomacy screen, you can also anonymously trade resources on the Stock Market. Here you can either turn your spare resources into money or buy resources that you are lacking.

 

 

BUYING RESOURCES

There are 3 different types of offers available on the Stock Market:

 

-Top Offers lists the 4 least expensive offers – both for buying and selling.

 

-All Offers lists all offers available on the Stock Market.

 

-My Trades shows the history of all your past trades.

 

In order to decide which offer to choose, check the quotient after the @ symbol. A quotient of @ 3.0 means that you buy 1,000 of a resource for 3,000 money. The smaller the quotient, the better the offer. You can always buy resources for Goldmark at @ 0.5, that is 5,000 of a resource for 2,500 Goldmark.

 

 

SELLING RESOURCES

If you want to offer some of your own resources, click on Add Sell Offer. After selecting the resource you want to sell, choose a quantity and determine the price. As soon as you have published the offer, the selected amount of resources will be subtracted from your resource balance. The offer will be displayed as “active” until somebody responds to it or you delete it in “My Trades.”

 

Hint: You can take advantage of the stock market dynamics by buying resources for a low price and selling it for a higher price. Embargoing another country or being at war will prevent them from buying from your offers or you buying from theirs.

 

 

BUILDINGS

Upgrades in the provinces are an important and fundamental way to affect the morale of a province. At the same time, they allow you to train specific units.

 

 

Notes

-Productivity increase refers to the percentage of improvement that is added to the province’s base production. Increases are not cumulative, so the percentage is always applied to the base production and then added to the overall production.

 

-Not all building types are available from the beginning. Prerequisites are listed above.

 

-Each building can only be built once per province, but some buildings are available in multiple levels.

 

-In some provinces, harbors can be built at different locations. As only one harbor can be built per province, you should select a location that fits your logistic and military needs.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

    View all posts
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x