Surviving Mars – Colonist Perks Guide
Beneficial traits, representing various talents and abilities of the Colonist:
Perk – Description
Celebrity – Generates Funding when in the Colony.
Composed – All sanity losses are halved.
Enthusiast – Increased performance boost when at high Morale.
Fit – More health recovered when resting. Can work when health is low. +Exercise
Gamer – Gains sanity while gaming. +Gaming
Genius – Generates Research when in the Colony.
Hippie – Gains twice as much Comfort in gardens and parks.
Nerd – Gain a temporary Morale boost every time a new technology is researched.
Party Animal – Gains additional Comfort when satisfying social interest. +Social
Saint – Raises the Morale of all Religious people in the Dome. Benefits stack with each additional Saint.
Sexy – Greatly increased birth rate.
Survivor – Loses less Health without food, water, oxygen, or when living in an unpowered Dome.
Religious – Higher individual base morale. Low sanity never leads to suicide.
Rugged – No comfort penalties when eating unprepared food or having no residence.
Workaholic – Individual performance increased by 20, no penalty for heavy workloads.