Surviving Mars – Flaws
Detrimental Traits, representing various flaws and disabilities of the Colonist:
Flaw – Description
Alcoholic – Work performance lowered by 10. Can be caused by Sanity breakdowns. +Drinking
Chronic Condition – Loses Health each day.
Coward – Double Sanity loss from disasters. Can be caused by Sanity breakdowns.
Idiot – Can cause a malfunction at the workplace (10% chance). Malfunctioning buildings stop working and require maintenance.
Gambler – Has a 50% chance to lose 20 Sanity when visiting a Casino. Can be caused by Sanity breakdowns. +Gambling
Glutton – Eats double rations. Can be caused by Sanity breakdowns. +Dining
Hypochondriac – Will randomly visit Medical buildings and take Sanity damage if unable to do so. +Medical
Lazy – Individual performance decreased by 20 at all jobs.
Loner – Loses Comfort every day while living in a Dome with population over 30. -Social
Melancholic – Increased performance penalty when at low Morale. Can be caused by Sanity breakdowns.
Whiner – Loses Sanity when low on Comfort.