Surviving Mars – Sponsor and Commander Perks List
This is a quick card for the perks given by the various mission sponsors and commander types.
Sponsors
The sponsors and their perks, in the order that they are in the game menu:
Internation Mars Mission
Starting Rockets: 5
Difficulty: Very Easy
Funding: $30,000 M
Research per Sol: 300
Rare Metals Price: $25 M
Starting Applicants: 200
Large Rocket Payload – 70,000 kg
Colonists never get earthsick
Food supply from passenger rocket increased (x10)
Rockets synthesize fuel
USA
Starting Rockets: 3
Difficulty: Easy
Funding: $8,000 M
Research per Sol: 300
Rare Metals Price: $25 M
Starting Applicants: 100
Large Rocket Payload – 70,000 kg
Periodic Additional Funding
Blue Sun Corporation
Starting Rockets: 2
Difficulty: Easy
Funding: $10,000 M
Research per Sol: 100
Rare Metals Price: $30 M
Starting Applicants: 100
Can buy applicants with funding
Additional rockets significantly cheaper
Probes can discover deep rare metal deposits
Bonus tech: Deep Metal Extraction (extractors can exploit deep metal deposits)
China
Starting Rockets: 3
Difficulty: Very Easy
Funding: $8,000 M
Research per Sol: 100
Rare Metals Price: $25 M
Starting Applicants: 200
Passenger Rockets carry 10 additional colonists
Applicants are generated twice as fast
India
Starting Rockets: 3
Difficulty: Normal
Funding: $7,000 M
Research per Sol: 100
Rare Metals Price: $24 M
Starting Applicants: 150
All building costs are reduced by 20%
Bonus Tech: Low-G Engineering (Medium Dome Unlocked)
Europe
Starting Rockets: 1
Difficulty: Normal
Funding: $6,000 M
Research per Sol: 400
Rare Metals Price: $22 M
Starting Applicants: 100
5 extra starting technologies
Gain funding every time a tech is researched, double if it is a breakthrough tech
SpaceY
Starting Rockets: 5
Difficulty: Normal
Funding: $6,000 M
Research per Sol: 200
Rare Metals Price: $20 M
Starting Applicants: 75
Drone Hubs start with additional drones
50% cheaper advanced resources
Church of the New Ark
Starting Rockets: 1
Difficulty: Hard
Funding: $4,000 M
Research per Sol: 0
Rare Metals Price: $20 M
Starting Applicants: 120
All colonists have religious trait
Birthrate is doubled
Hydroponic Farms performance reduced by 50 (drawback)
Russia
Starting Rockets: 2
Difficulty: Hard
Funding: $5,000 M
Research per Sol: 200
Rare Metals Price: $22 M
Starting Applicants: 100
Bonus tech: Fueled Extractors (improve extractor performance by using fuel)
Fueled Extractors upgrade is free
Fuel Refinery Prefab costs 50% less
Rockets have extended travel time (drawback)
Paradox Interactive
Starting Rockets: 1
Difficulty: Hard
Funding: $4,000 M
Research per Sol: 100
Rare Metals Price: $24 M
Starting Applicants: 75
Discover more breakthrough anomalies
Researching a breakthrough tech grants applicants
Rockets require more fuel to launch (drawback)
Commanders
The commander profiles, in order as they appear in the menu:
Inventor
Drones are gradually optimized to work and construct faster until Sol 100
Bonus tech: Autonomous Hubs (Drone hubs no longer require power or maintenance)
Oligarch
Fuel production increased by 25%
Bonus tech: Arcology (unlocks a residential spire)
Hydro Engineer
Start with a water deposit revealed
Domes consume 25% less water
Bonus tech: Water Reclamation (unlocks a spire which reduces water consumption)
Doctor
Minimum comfort required for birth reduced by 15
Bonus tech: Stem Reconstruction (colonist lifespan increased)
Psychologist
Colonists recover 5 sanity while resting in their homes
Bonus tech: Behavioral Shaping (unlocks a Sanatorium spire which treats colonists’ flaws)
Politician
All funding gains are increased by 20%
Bonus tech: Martian Patents (repeatable tech that grants funding)
Inventor
Breakthrough techs are researched 30% faster
Bonus tech: Autonomous Sensors (Sensor towers no longer require power or maintenance)
Ecologist
Service comfort of decorations increased by 10
Bonus tech: Hanging Gards (unlocks a spire which improves residences in the dome)
Astrogeologist
Start with a rare metal deposit revealed
Extractor production increased by 10%
Bonus tech: Deep Scanning (allows the scanning of sectors for deep deposits)
Rocket Scientist
Start with an extra rocket
Bonus tech: Co2 Jet Propulsion (unlocks shuttle hub and long-range transportation)