Teamfight Tactics (TFT) – Buff Origins and Their Bonuses
Buff Origins and Their Bonuses
Teamfight Tactics has 13 origins:
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Demons — have a chance to burn all their mana, and inflict damage to the enemy equal to the burned mana amount. If there are two demons on the field, the chance is 30%, if there are four demons — 50%, if six — 70%;
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Dragons — if you have two dragons, they are immune to magic;
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Exiles — if there is one Exile on the field, his defence is enhanced;
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Glacials — stun the enemy. If there are two Glacials on the field, the chance to stun is 25%, if four — 35%, if six — 45%;
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Imperials — able to do double damage. If there are two Imperials on the battlefield, one of them increases power. If four — all of them get the boost;
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Nobles — give armour to allied units. If there are three representatives of the nobility on the field, a random ally receives the bonus. Six Nobles give armour to all allies;
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Pirates — three pirates give you an additional four gold after a fight with another player;
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Ninjas — have a damage bonus. If there is one ninja on the field, the bonus is 40%, if four — 60%;
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Phantoms — three Phantoms have a chance to reduce enemy’s health to 100 points;
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Robots — start the battle with full mana;
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Voids — if there are three Voids on the field, they get 50% more armour;
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Wilds — increase allies attack speed. If there are three Wilds on the field — only they get the bonus, if there are six — the bonus goes to all allies;
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Yordles — give the allies a chance to dodge the blow. If there are three Yordles in a battle, the chance is 20%. If six — 50%.