Teamfight Tactics (TFT) – Knowing Your Classes and Origins
Articles, Teamfight Tactics /
26 Jul 2019
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Knowing Your Classes and Origins
Each unit has a given class and origin. These classifications give the unit certain bonuses that you can capitalize on (or do away with) depending on your preferred playstyle. Here’s a brief rundown of each class and origin to help you make your own compositions.
Classes
- Assassins – 3 or 6 assassins receive a bonus to their critical strike damage
- Blademasters – 3 or 6 blademasters increases their chances to perform multiple attacks
- Brawlers – 2 or 4 brawlers get a max HP bonus
- Elementalists – 3 elementalists will summon an elemental at the start of combat.
- Guardian – 2 guardians and their adjacent units will receive an armor bonus at the start of combat
- Gunslinger – 2 or 4 gunslingers have a chance of attacking an extra unit/s within range after attacking
- Knights – 2, 4, or 6 knights block damage from enemy attacks
- Rangers – 2 or 4 rangers get a chance to get a temporary boost to their attack speeds
- Shapeshifter – 3 shapeshifters double their maximum health when transformed
- Sorcerer – 3 or 6 sorcerers will increase the entire team’s ability power
Origins
- Demon – 2, 4, or 6 demons have a chance of burning the enemy’s mana for true damage
- Dragon – 2 dragons get magic immunity
- Exile – 1 exile unit receives a shield equal to their maximum health if it has no adjacent allied units
- Glacial – 2, 4, or 6 glacials have a chance to stun enemy units
- Imperial – 2 or 4 random imperials deal double damage
- Ninja – 1 or 4 ninjas get increased attack damage
- Noble – 1 or 6 nobles provide 100 armor to allied unit/s and heal a small portion of hp per attack
- Pirate – 3 pirates provide a gold bonus after combat against another player
- Robot – 1 robot starts with full mana
- Void- 3 voidborne ignores part of the enemy’s armor when attacking
- Wild – 2 or 4 wild allies generate stacks of fury that increase their attack speeds
- Yordle – 3 or 6 yordles will cause enemy attacks against other friendly yordles to have a chance to miss
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