Teamfight Tactics (TFT) – Knowing Your Classes and Origins - Magic Game World

Teamfight Tactics (TFT) – Knowing Your Classes and Origins

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Knowing Your Classes and Origins

Each unit has a given class and origin. These classifications give the unit certain bonuses that you can capitalize on (or do away with) depending on your preferred playstyle. Here’s a brief rundown of each class and origin to help you make your own compositions.

 

 

Classes

  • Assassins – 3 or 6 assassins receive a bonus to their critical strike damage

 

  • Blademasters – 3 or 6 blademasters increases their chances to perform multiple attacks

 

  • Brawlers – 2 or 4 brawlers get a max HP bonus

 

  • Elementalists – 3 elementalists will summon an elemental at the start of combat.

 

  • Guardian – 2 guardians and their adjacent units will receive an armor bonus at the start of combat

 

  • Gunslinger – 2 or 4 gunslingers have a chance of attacking an extra unit/s within range after attacking

 

  • Knights – 2, 4, or 6 knights block damage from enemy attacks

 

  • Rangers – 2 or 4 rangers get a chance to get a temporary boost to their attack speeds

 

  • Shapeshifter – 3 shapeshifters double their maximum health when transformed

 

  • Sorcerer – 3 or 6 sorcerers will increase the entire team’s ability power

 

 

 

Origins

  • Demon – 2, 4, or 6 demons have a chance of burning the enemy’s mana for true damage

 

  • Dragon – 2 dragons get magic immunity

 

  • Exile – 1 exile unit receives a shield equal to their maximum health if it has no adjacent allied units

 

  • Glacial – 2, 4, or 6 glacials have a chance to stun enemy units

 

  • Imperial – 2 or 4 random imperials deal double damage

 

  • Ninja – 1 or 4 ninjas get increased attack damage

 

  • Noble – 1 or 6 nobles provide 100 armor to allied unit/s and heal a small portion of hp per attack

 

  • Pirate – 3 pirates provide a gold bonus after combat against another player

 

  • Robot – 1 robot starts with full mana

 

  • Void- 3 voidborne ignores part of the enemy’s armor when attacking

 

  • Wild – 2 or 4 wild allies generate stacks of fury that increase their attack speeds

 

  • Yordle – 3 or 6 yordles will cause enemy attacks against other friendly yordles to have a chance to miss

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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