Teamfight Tactics (TFT) – Origins
Origins
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Demon: their attacks burn mana and inflict damage accordingly.
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Dragon: they have magic immunity when there is a pair on the field.
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Exile: they earn a shield buff when isolated from the allies (for example, if they are placed at a corner of the arena)
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Glacial: their auto-attacks have a chance to stun/freeze the target.
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Robot: they start with maximum mana, so they can utilize their ultimate ability at the beginning of the match.
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Imperial: they have a chance to inflict double damage.
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Noble: a random friendly unit on the field earns armor and health regeneration.
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Ninja: +50% bonus damage if you have exactly 1 or 4 ninjas on the battlefield.
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Pirate: you gain a random amount of gold at the end of each round. You require three pirates on the field to activate this ability.
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Phantom: this trait curses a random enemy champion reducing their health points to 100.
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Wild: attack speed buff for all allied units.
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Void: this trait reduces the armor of the opponent team.
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Yordle: all yordles have evasion.