TFM The First Men: Primary and Secondary Stats
In TFM The First Men, there are five primary stats that represent a character’s abilities: Body, Mind, Heart, Soul, and Self. These stats are mainly used to meet the prerequisites of items, activities, and path choices. A character with high primary stats will live longer, as they will reach zero over a longer period of time compared to those with low primary stats.
Primary stats can also gain experience after completing worktime and path activities, or casting skills. When a skill is cast that depletes a stat’s energy bar, the character will gain experience based on how much energy was spent to cast that skill.
In addition to primary stats, there are also ten secondary stats, two for each primary stat. Secondary stats can drop below zero and do not have hard limits.
Body (Primary): A character’s ability to perform tasks that require physical strength and stamina.
- Stride (Secondary): Modifies movement speed. Below -100% means the character is immobilized.
- Resistance (Secondary): Modifies the amount of incoming damage to Endurance.
Mind (Primary): A character’s ability to perform tasks that require mental acuity and intelligence.
- Wit (Secondary): Modifies skill cast speed. Above 100% means instant skill cast.
- Perception (Secondary): Modifies sight and combat engagement radius.
Heart (Primary): A character’s ability to perform tasks that require emotional fortitude and willpower.
- Haste (Secondary): Modifies action speed. Above 100% means instant action.
- Power (Secondary): Modifies the amount of outgoing damage to Endurance.
Soul (Primary): A character’s ability to perform tasks that require spiritual awareness and connection.
- Moira (Secondary): Modifies the chances of triggering all traits.
- Insight (Secondary): Modifies the durations of traits applied by friendly sources. Higher means longer.
Self (Primary): A character’s ability to perform tasks that require self-discipline and self-control.
- Rigor (Secondary): Modifies the chance of interrupting an enemy’s action. Interruptions occur after a skill cast against an enemy, and reset the target’s action timer. Area of effect ticks also use their creator’s Rigor.
- Fortitude (Secondary): Modifies the durations of traits applied by hostile sources. Higher means shorter.