The World
“In mist-shrouded Skara Brae, in the darkest hours of the night, sometimes can be heard a voice on the wind. The Song of the Maiden the locals call it – a song sung since before the standing stones grew moss, a song of ill fortune that lures those who hear it to their doom and drives the melancholy to madness, a song, they say, that must never end, for if it does, the world ends with it.”
The Bard’s Tale IV: Barrows Deep takes place in Caith, a land of rolling hills and ancient standing stones, of deep woods and living gods, and of windswept islands and dark secrets. You start your adventure in Skara Brae, a bustling seaport, and from there travel to the Baedish lowlands, the Forest of Inshriach, and the Stennish Isles. There will be villains to fight, companions to meet, traps to avoid, puzzles to solve, songs to sing, lore to learn, weapons of great power to discover, and of course, a story to be told.
Dark days have returned to Skara Brae. The Temple of the Swordfather threatens the Adventurer’s Guild, blaming it for the malevolent magics and monsters that terrorize the populace. If you ever want to live in peace again, you, as an adventurer in good standing, must discover the true culprits behind these attacks, and learn why your beloved city is once again the center of a maelstrom of evil.
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He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.
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