Ultimate Custom Night – Foxy (Fnaf 1)
Classification:
Foxy is an animatronic fox with an eyepatch and hook. He wears tattered brown pants and is torn up in several places.
Behavior:
Foxy starts out in the same Pirate Cove as Bonnie, but instead of appearing if you look at him too much, he appears if you look at him too little. If he reaches your office, he will have his parts deattached and strewn across the office. He will eventually put them back together and jumpscare you. Foxy has three stages before he leaves Pirate’s Cove.
Strategy:
Just like in Fnaf 1, viewing Foxy often will keep him from leaving Pirate’s Cove. If you find he has moved in Pirate’s Cove this means you aren’t watching him often enough, and need to pay more attention. If there is a Foxy figurine on your desk, this signals that it is safe to view Pirate Cove and Bonnie won’t disable the cameras (if he’s active).
Stage 1:
Stage 2:
Stage 3:
Empty Pirate Cove:
Unlike in Fnaf 1, Foxy does not sprint down the hallway and jumpscare you as soon as Pirate Cove is empty. He will enter the side vent to your right, and his parts will be deattached from each other. As soon as all of his parts are present in the room, the next time you put down the monitor Foxy will put himself back together and jumpscare you.
Parts Stage 1:
Parts Stage 2:
Parts Stage 3:
Parts Stage 4:
As soon as all of his parts are present in the room, flipping up and down the camera will trigger him to jumpscare you, which is why you need to keep him in Pirate’s Cove as long as you can.