Unity of Command II – Artillery Shift - Magic Game World

Unity of Command II – Artillery Shift

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Artillery shift simulates extensive artillery preparation prior to an attack. Units themselves cannot contribute to this value, it is reserved for certain specialist steps that provide an artillery shift.

 

Artillery shift is always zero when attacking into mountains or ruins, and when attacking a defender entrenched in a city, forest or swamp (excluding frozen swamps).

 

The artillery shift is capped (has a maximum value) at 5 in any combat.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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