Unity of Command II – Rivers and Bridges
Rivers and Bridges
Unity of Command II distinguishes between minor (e.g., Volturno) and major (e.g., Volga) rivers.
Minor River: Crossing a minor river without a bridge costs all MPs and is possible only for units that start the turn next to the river. A unit’s AP is locked after the crossing (grey AP icon), meaning it can be used to attack but not for extended movement.
Major River: Cannot be crossed or attacked across without assistance from a parent HQ. Crossing unopposed requires using the river crossing action.
Wadi: This is a dry river bed commonly found in the North African theater. A wadi can be crossed without movement penalties, but it gives a defensive shift in combat.
Pontoon Bridges: These are bridges that the player has constructed in places where there was not already a bridge present. They introduce a measure of supply disruption but are otherwise the same as regular bridges.
Bridges: These are bridges that are part of the existing civilian infrastructure. When crossing a bridge, no MPs are spent other than the cost to enter the hex on the other side.