Unity of Command II - Rivers and Bridges - Magic Game World

Unity of Command II – Rivers and Bridges

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Rivers and Bridges

Unity of Command II distinguishes between minor (e.g., Volturno) and major (e.g., Volga) rivers.

 

Minor River: Crossing a minor river without a bridge costs all MPs and is possible only for units that start the turn next to the river. A unit’s AP is locked after the crossing (grey AP icon), meaning it can be used to attack but not for extended movement.

 

Major River: Cannot be crossed or attacked across without assistance from a parent HQ. Crossing unopposed requires using the river crossing action.

 

Wadi: This is a dry river bed commonly found in the North African theater. A wadi can be crossed without movement penalties, but it gives a defensive shift in combat.

 

Pontoon Bridges: These are bridges that the player has constructed in places where there was not already a bridge present. They introduce a measure of supply disruption but are otherwise the same as regular bridges.

 

Bridges: These are bridges that are part of the existing civilian infrastructure. When crossing a bridge, no MPs are spent other than the cost to enter the hex on the other side.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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