Warhammer 40,000: Dawn of War III Micromanagement Hell - Magic Game World

Warhammer 40,000: Dawn of War III Micromanagement Hell

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You’ve probably guessed by now that Dawn of War III is a micromanagement heavy game. Each race has plenty of units with useable abilities which come on top of the elites which have a few abilities of their own. More abilities are gained through upgrades (e.g. Tactical Marines – Flamer) piling on the list of keybinds to remember and use. An additional factor that’s forcing players into micromanagement is the army’s size which is quite big in comparison with Dawn of War II. Troops must be split between multiple, shared or alone, control groups for a better management.

 

In the heat of battle Dawn of War III becomes rather a test of speed than tactics, requiring extensive attention and fast reaction from the players as armies can quickly melt under the joint fire and abilities coming from multiple units.

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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