Warhammer: Vermintide 2 – Dealing with Special Enemies
/- If a Gutter Runner has caught your teammate and you are standing right next to him, you can push him (RMB+LMB) to make him instantly release your teammate. If you swing at him with your melee weapon, he will keep shanking your teammate.
- If a Gutter Runner is about to leap at you, you can either interrupt him by shooting him, or you can escape by moving to the side while facing him. It’s better to sidestep than to dodge. Keep in mind that you have to start moving well before he jumps. Don’t change your movement direction or you will get caught.
- If a Packmaster is about to grab you, you can avoid it by moving towards the Packmaster and then dodging to the side when he starts the grab animation. If you dodge backwards, you will probably get caught. Also, note that Packmasters can’t be staggered or pushed (except with bombs or some hero abilities).
- When a Leech Sorcerer is about to grab you, he will shoot a green wispy projectile at you. You can avoid the projectile by facing the Leech and dodging to the side. The dodge has to be timed perfectly. Unlike the Gutter Runner’s leap, you can’t avoid it by simply moving.
- If a Leech Sorcerer has grabbed your teammate, a single shot from any ranged weapon will make him release the teammate. If you attack the Leech with melee weapons, he will not release your teammate until either the Leech or the teammate will die.
- How to distinguish a Leech Sorcerer (a fat guy that grabs you) from a Blight Stormer (a fat guy that makes green tornadoes): the former wields a staff, while the latter wields a spellbook. Also, they have different voices and say different things.
- Each Special emits a distinctive noise that can be used to locate it. A high-quality headset will help a lot. If you suspect that a Special is coming from a certain location, you can target that location and spam your Ping key (default: T) to spot that special for your team.
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