Wizard of Legend – Lightning Arcana Guide
Arc Sphere: Generate a stationary sphere of arcing current.
- Type: Standard
- Damage: 3
- Cooldown: 5 seconds
- Knockback: 0 (or n/a)
Ball Lightning: Hold to charge up and release a devastating ball of lightning that shocks at maximum charge.
- Type: Signature
- Damage: 12
- Cooldown: 6 seconds
- Knockback: 75
Bolt Claymore: Release a charged orb that can be detonated to strike all nearby foes with lightning.
- Type: Standard
- Damage: 50
- Cooldown:6 seconds
- Knockback: 0 (or n/a)
Bolt Rail: Direct a short stream of lightning.
- Type: Basic
- Damage: 5
- Cooldown: 0 seconds (or n/a)
- Knockback: 1
Bouncing Surge: Conjure a spear of lightning that bounces between enemies.
- Type: Standard
- Damage: 30
- Cooldown: 5 seconds
- Knockback: 10
Circuit Line: Jolt ahead, leaving behind electric orbs that are chained together after a short delay.
- Type: Dash
- Damage: 2
- Cooldown: 0 seconds (or n/a)
- Knockback: 0 (or n/a)
Deferred Dynamo: Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes.
- Type: Standard
- Damage: 30
- Cooldown: 6 seconds
- Knockback: 35
Ion Spike: Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning.
- Type: Standard
- Damage: 8
- Cooldown: 4 seconds
- Knockback: 0 (or n/a)
Lightning Aspect: Generate a field of electricity that shocks enemies that you come into contact with.
- Type: Standard
- Damage: 0 (or n/a)
- Cooldown: 12 seconds
- Knockback: 0 (or n/a)
- Duration: 4 seconds
Line Shock Agent: Conjure an agent of lightning that assaults foes with a stream of lightning.
- Type: Standard
- Damage: 2
- Cooldown: 15 seconds
- Knockback: 1
- Duration: 10 seconds
Magsphere: Pull all nearby projectiles into an orbit around you.
- Type: Standard
- Damage: 0 (or n/a)
- Cooldown: 12 seconds
- Knockback: 0 (or n/a)
- Duration: 5 seconds
Shock Assault: Ride a bolt of lightning to shock foes in the area.
- Type: Signature
- Damage: 5
- Cooldown: 5 seconds
- Knockback: 10
Shock Line: Jolt ahead and leave behind a line of shocking current.
- Type: Dash
- Damage: 0 (or n/a)
- Cooldown: 0 seconds (or n/a)
- Knockback: 0 (or n/a)
Shock Nova: Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge.
- Type: Signature
- Damage: 10
- Cooldown: 6 seconds
- Knockback: 0 (or n/a)
Shock Wire: Throw out a wire of current that shocks any enemies that it comes into contact with.
- Type: Standard
- Damage: 0 (or n/a)
- Cooldown: 7 seconds
- Knockback: 0 (or n/a)
Spark Array: Form a double weave of shocking sparks that slowly move outward.
- Type: Standard
- Damage: 1
- Cooldown: 6 seconds
- Knockback:: 0 (or n/a)
Spark Contact: Jolt foes with a burst of electricity.
- Type: Basic
- Damage: 7
- Cooldown: 0 seconds (or n/a)
- Knockback: 10
Star Bolt: Hurl an electrified star that shocks any enemy it strikes.
- Type: Standard
- Damage: 10
- Cooldown: 3 seconds
- Knockback: 20
Surge Anchor: Throws out an anchor that generates a surge of lightning between you and the anchor.
- Type: Standard
- Damage: 2
- Cooldown: 7 seconds
- Knockback: 0 (or n/a)
Thunder Drop: Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area.
- Type: Standard
- Damage: 30
- Cooldown: 6 seconds
- Knockback: 10
Thundering Chain: Generate a series of lightning strikes that shock foes.
- Type: Standard
- Damage: 10
- Cooldown: 6 seconds
- Knockback: 0 (or n/a)
Volt Pinball: Generate a protective ring of charged orbs that ricochet from foe to foe.
- Type: Signature
- Damage: 8
- Cooldown: 7 seconds
- Knockback: 25
Voltaic Needle: Dart forward and pin all foes in your path with a piercing lightning needle.
- Type: Standard
- Damage: 25
- Cooldown: 6 seconds
- Knockback: 60
Ward of Lightning: Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area.
- Type: Standard
- Damage: 0 (or n/a)
- Cooldown: 12 seconds
- Knockback: 0 (or n/a)
- Duration: 8 seconds