Wizard of Legend - Lightning Arcana Guide - Magic Game World

Wizard of Legend – Lightning Arcana Guide

Wizard of Legend - Lightning Arcana Guide

Arc Sphere: Generate a stationary sphere of arcing current.

 

  • Type: Standard

 

  • Damage: 3

 

  • Cooldown: 5 seconds

 

  • Knockback: 0 (or n/a)

 

 

Ball Lightning: Hold to charge up and release a devastating ball of lightning that shocks at maximum charge.

 

  • Type: Signature

 

  • Damage: 12

 

  • Cooldown: 6 seconds

 

  • Knockback: 75

 

 

Bolt Claymore: Release a charged orb that can be detonated to strike all nearby foes with lightning.

 

  • Type: Standard

 

  • Damage: 50

 

  • Cooldown:6 seconds

 

  • Knockback: 0 (or n/a)

 

 

Bolt Rail: Direct a short stream of lightning.

 

  • Type: Basic

 

  • Damage: 5

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 1

 

 

Bouncing Surge: Conjure a spear of lightning that bounces between enemies.

 

  • Type: Standard

 

  • Damage: 30

 

  • Cooldown: 5 seconds

 

  • Knockback: 10

 

 

Circuit Line: Jolt ahead, leaving behind electric orbs that are chained together after a short delay.

 

  • Type: Dash

 

  • Damage: 2

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 0 (or n/a)

 

 

Deferred Dynamo: Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes.

 

  • Type: Standard

 

  • Damage: 30

 

  • Cooldown: 6 seconds

 

  • Knockback: 35

 

 

Ion Spike: Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning.

 

  • Type: Standard

 

  • Damage: 8

 

  • Cooldown: 4 seconds

 

  • Knockback: 0 (or n/a)

 

 

Lightning Aspect: Generate a field of electricity that shocks enemies that you come into contact with.

 

  • Type: Standard

 

  • Damage: 0 (or n/a)

 

  • Cooldown: 12 seconds

 

  • Knockback: 0 (or n/a)

 

  • Duration: 4 seconds

 

 

Line Shock Agent: Conjure an agent of lightning that assaults foes with a stream of lightning.

 

  • Type: Standard

 

  • Damage: 2

 

  • Cooldown: 15 seconds

 

  • Knockback: 1

 

  • Duration: 10 seconds

 

 

Magsphere: Pull all nearby projectiles into an orbit around you.

 

  • Type: Standard

 

  • Damage: 0 (or n/a)

 

  • Cooldown: 12 seconds

 

  • Knockback: 0 (or n/a)

 

  • Duration: 5 seconds

 

 

Shock Assault: Ride a bolt of lightning to shock foes in the area.

 

  • Type: Signature

 

  • Damage: 5

 

  • Cooldown: 5 seconds

 

  • Knockback: 10

 

 

Shock Line: Jolt ahead and leave behind a line of shocking current.

 

  • Type: Dash

 

  • Damage: 0 (or n/a)

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 0 (or n/a)

 

 

Shock Nova: Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge.

 

  • Type: Signature

 

  • Damage: 10

 

  • Cooldown: 6 seconds

 

  • Knockback: 0 (or n/a)

 

 

Shock Wire: Throw out a wire of current that shocks any enemies that it comes into contact with.

 

  • Type: Standard

 

  • Damage: 0 (or n/a)

 

  • Cooldown: 7 seconds

 

  • Knockback: 0 (or n/a)

 

 

Spark Array: Form a double weave of shocking sparks that slowly move outward.

 

  • Type: Standard

 

  • Damage: 1

 

  • Cooldown: 6 seconds

 

  • Knockback:: 0 (or n/a)

 

 

Spark Contact: Jolt foes with a burst of electricity.

 

  • Type: Basic

 

  • Damage: 7

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 10

 

 

Star Bolt: Hurl an electrified star that shocks any enemy it strikes.

 

  • Type: Standard

 

  • Damage: 10

 

  • Cooldown: 3 seconds

 

  • Knockback: 20

 

 

Surge Anchor: Throws out an anchor that generates a surge of lightning between you and the anchor.

 

  • Type: Standard

 

  • Damage: 2

 

  • Cooldown: 7 seconds

 

  • Knockback: 0 (or n/a)

 

 

Thunder Drop: Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area.

 

  • Type: Standard

 

  • Damage: 30

 

  • Cooldown: 6 seconds

 

  • Knockback: 10

 

 

Thundering Chain: Generate a series of lightning strikes that shock foes.

 

  • Type: Standard

 

  • Damage: 10

 

  • Cooldown: 6 seconds

 

  • Knockback: 0 (or n/a)

 

 

Volt Pinball: Generate a protective ring of charged orbs that ricochet from foe to foe.

 

  • Type: Signature

 

  • Damage: 8

 

  • Cooldown: 7 seconds

 

  • Knockback: 25

 

 

Voltaic Needle: Dart forward and pin all foes in your path with a piercing lightning needle.

 

  • Type: Standard

 

  • Damage: 25

 

  • Cooldown: 6 seconds

 

  • Knockback: 60

 

 

Ward of Lightning: Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area.

 

  • Type: Standard

 

  • Damage: 0 (or n/a)

 

  • Cooldown: 12 seconds

 

  • Knockback: 0 (or n/a)

 

  • Duration: 8 seconds

 

  • 1 5

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

    View all posts
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x