Wizard of Legend – Outfits Stats
Articles, Wizard of Legend /
18 May 2018
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Armor
- Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the difference is less than 1, this will have no effect.
Cooldown Reduction
- Cooldown Reduction reduces the time between casts of the same arcana by a percentage multiplier.
Crit chance
- Critical hit chance is the likelihood that an attack will be hit critically and do more damage.
Crit damage
- Critical damage multiplier modifies the damage of an attack by a percentage multiplier when the attack critically hits.
Damage
- Damage is the amount of health removed from an entity when struck by a spell or hazard.
Defense
- Defense reduces all incoming damage by a flat amount. In most cases, damage taken cannot be reduced below 1.
Evade
- Evasion chance increases the likelihood that an attack will miss completely and pass through the player. Also grants brief immunity to attacks of the same type.
Health
- Health is the amount of damage an entity can take before being defeated.
Run speed
- Movement speed affects how quickly an entity can move around without the use of any arcana.
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