Wizard of Legend - Water Arcana Guide - Magic Game World

Wizard of Legend – Water Arcana Guide

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Aqua Arc: Direct an arcing stream of water!

 

  • Type: Basic

 

  • Damage: 8

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 5

 

 

Aqua Beam: Unleash a torrent of water to blast away enemies!

 

  • Type: Standard

 

  • Damage: 10

 

  • Cooldown: 1 second

 

  • Knockback: 20

 

 

Aqua Breaker: Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge!

 

  • Type: Standard

 

  • Damage: 10

 

  • Cooldown: 5 seconds

 

  • Knockback: 25

 

 

Aqua Vortex: Summon swirling currents of water that envelop you!

 

  • Type: Standard

 

  • Damage: 8

 

  • Cooldown: 4 seconds

 

  • Knockback: -4

 

 

Binary Splashdown: Throw out a burst of water that draws in foes before blasting into the sky and splashing down!

 

  • Type: Standard

 

  • Damage: 8

 

  • Cooldown: 7 seconds

 

  • Knockback: -4

 

 

Bouncing Bubble: Throw out a bubble of water that bounces every time it strikes an enemy or wall!

 

  • Type: Standard

 

  • Damage: 5

 

  • Cooldown: 2 seconds

 

  • Knockback: 5

 

 

Bubble Barrage: Rapidly fire a stream of explosive bubbles!

 

  • Type: Standard

 

  • Damage: 10

 

  • Cooldown: 1 second

 

  • Knockback: 15

 

 

Cardice Prime: Conjure a rapidly revolving ring of icy blades!

 

  • Type: Standard

 

  • Damage: 3

 

  • Cooldown: 8 seconds

 

  • Knockback: 5

 

 

Creeping Tendrils: Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits!

 

  • Type: Standard

 

  • Damage: 25

 

  • Cooldown: 6 seconds

 

  • Knockback: 5

 

 

Frost Fan: Throw out a fan of frost daggers that freeze enemies!

 

  • Type: Signature

 

  • Damage: 25

 

  • Cooldown: 6 seconds

 

  • Knockback: 30

 

 

Frost Feint: Race forward while leaving behind a frozen decoy!

 

  • Type: Dash

 

  • Damage: 25

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 0 (or n/a)

 

 

Frozen Bait: Lob a frozen decoy that lures in foes and giant sharks alike!

 

  • Type: Standard

 

  • Damage: 25

 

  • Cooldown: 7 seconds

 

  • Knockback: -15

 

 

Glacial Cross: Dash forward and conjure a colossal frozen fist to strike foes!

 

  • Type: Signature

 

  • Damage: 50

 

  • Cooldown: 7 seconds

 

  • Knockback: 70

 

 

Ice Dagger: Pierce foes with conjured ice daggers!

 

  • Type: Basic

 

  • Damage: 6

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 14

 

 

Ice Seekers: Summon a trio of seekers that home in on and freeze nearby enemies

 

  • Type: Standard

 

  • Damage: 16

 

  • Cooldown: 6 seconds

 

  • Knockback: 5

 

 

Ice Spear: Conjure a spear of ice that impales foes and freezes them against walls!

 

  • Type: Standard

 

  • Damage: 25

 

  • Cooldown: 6 seconds

 

  • Knockback: 0 (or n/a)

 

 

Perfect Storm: Summon a storm of hail and ice shards that rains down on foes!

 

  • Type: Standard

 

  • Damage: 5

 

  • Cooldown: 6 seconds

 

  • Knockback: 0 (or n/a)

 

  • Duration: 3 seconds

 

 

Rebounding Icicles: Conjure a series of icicles that cascade out and return to you!

 

  • Type: Signature

 

  • Damage: 5

 

  • Cooldown: 5 seconds

 

  • Knockback: 25

 

 

Snowflake Chakrams: Conjure snowflake chakrams that orbit outwards!

 

  • Type: Signature

 

  • Damage: 7

 

  • Cooldown: 7 seconds

 

  • Knockback: 10

 

 

Tidal Blast: Pull in enemies with a series of water balls before blasting them away with a massive deluge!

 

  • Type: Standard

 

  • Damage: 15

 

  • Cooldown: 6 seconds

 

  • Knockback: -10

 

 

Ward of Frost: Form a ward of frost that periodically freezes foes and increases all water damage done in the area!

 

  • Type: Standard

 

  • Damage: 2

 

  • Cooldown: 12 seconds

 

  • Knockback: 0 (or n/a)

 

  • Duration: 8 seconds

 

 

Water Prison: Fire off a prison of water that envelops the first enemy it strikes!

 

  • Type: Standard

 

  • Damage: 15

 

  • Cooldown: 5 seconds

 

  • Knockback: 25

 

 

Water Pulse Agent: Conjure an agent of water that douses foes with a spread of water blobs!

 

  • Type: Standard

 

  • Damage: 7

 

  • Cooldown: 15 seconds

 

  • Knockback: 15

 

  • Duration: 10 seconds

 

 

Wave Front: Race forward while enveloped in a watery globe that briefly shields you!

 

  • Type: Dash

 

  • Damage: 3

 

  • Cooldown: 0 seconds (or n/a)

 

  • Knockback: 0 (or n/a)

 

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    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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