Zero-K Cheat Codes
Articles, Misc. Guides /
27 Apr 2018
/
Before any other cheat command can be used, the cheating mode must be enabled. This is done by typing /cheat
in console in singleplayer, or !cheats
in multiplayer. The in-game chat is the console. Open with hitting the `return
` or `enter
` key. If you want to enter a command into in-game chat, you must add a /
- If
!cheats
fails to work, make sure ally/spectator chat mode is off (remove thea:
ors:
prefix)
Entering the command again disables cheat mode.
Cheat Codes
Code – Effect
- /atm – Gives 1,000 metal and energy to the entering player’s team.
- /godmode – When enabled, any player (including spectators) can give commands to units on any team.
- /nocost – Enables/disables building everything for free and near-instantly.
- /destroy – Instantly destroys currently selected units.
- /team – Switches control to the selected playerteam (multiple playerteams make up an allyteam, of which there are usually two in a game).
- /give [optional number] [optional team number] [optional coordinates] – Spawns a given number of units at the location of the mouse cursor (or given coordinates). Can also be used to spawn features, e.g. wreckage.
- Unit names are the machine-facing identifiers rather than the human names, e.g. cloakraid for the Glaive. Unit names can be found on GitHub or in the source of the unit’s page on the wiki. Wrecks and debris of a unit typically have the same name, but with the _dead or _heap suffix, respectively.
- If no team is specified, will give to the player’s current team, or the team currently being spectated.
- Coordinates are given in the format @xxx, yyy, zzz.
- /luarules give – Spawns one of each multiplayer unit and building (sorted by factory) in the top-left corner.
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